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https://w.atwiki.jp/crevin/pages/9.html
@wikiにはいくつかの便利なプラグインがあります。 アーカイブ コメント ニュース 動画(Youtube) 編集履歴 関連ブログ これ以外のプラグインについては@wikiガイドをご覧ください = http //atwiki.jp/guide/
https://w.atwiki.jp/nicoratch/pages/323.html
概要 当時Vestax社長であった椎野氏が企画した世界限定100台の高音質DJタンテ。仮相一点支持ジンバルサポートシステムを採用したYamahaのピュアオーディオ用S字トーンアームを搭載し、オーディオケーブルが好みの物に付け替えられるという仕様になっている。またスタート/ストップを外部(フットスイッチ等)でコントロールするためのリモートコントロール端子を装備。 +他詳細画像 トーンアーム部 スペック表 TURNTABLE MOTOR:DIRE∝ DRIVE QUARTZ STARTING UP TIME:0.5sec(33%rpm)70° STARTING TORQUE:1.6kg/m BRAKING SYSTEM:ELECTRONIC BRAKE RAMBLE(S/N RAT10):SPEED:78dB(IEC 98A WTD) ±10%(DETOUCHABLE ll10mm FADER) PITCH:33%rpm,45rpm WOW FLUTTER::003%W.R.M.S ARM TYPE:FIG “S"STATIC BALANCE,GIMBAL SUPPORT SYSTEM EFFECTIVE LENGTH:230mm ±1mm OFFSET ANGLE:22° OVER HANG:15mm TRACKING ERROR:+2° 32′ ~+0° 32′ CUEING DIVICE:OIL DAMPLING TYPE ANTI SKATING:ADJUSTMENT RANGE 0~ 70g STYLUS PRESSURE:ADJUSTMENT RANGE O~ 70g ARM HIGHT:ADJUSTMENT RANGE 435~ 58 5mm LIGHT:DETOUCHABLE MINI LIGHT DC12volt PITCH METER:ANALOG METER with INDICATOR SPEED LOCK:QUARTZ LOCK REMOTE:MOMENTARY START(MINI」ACK) DIMENSION:(W)450mm× (H)136mm× (D泊70mm WEIGHT:11kg POWER:AC 100V 1011mA 価格 148000円(当時) PDT-6000 http //help.vestax.co.jp/ja/usr_data/file/manual_pdf/PDT-6000_J.pdf
https://w.atwiki.jp/hmiku/pages/4617.html
【検索用 XmasTerror 登録タグ 2008年 SaMa VOCALOID X 曲 曲英 鏡音リン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:SaMa 作曲:SaMa 編曲:SaMa 唄:鏡音リン 曲紹介 曲名:『Xmas Terror』(クリスマス テロ) SaMa氏が2001年に作ったものらしい。 ちなみに「X'mas」は誤記だが、歌詞のものはわざとである。 歌詞 (ピアプロより転載) 今年の クリスマスも あなたと ふ・た・ 「ンナワケネェダロ! ファッキンピーポォッ!!」 街はどこ見ても ♂×♀ツガイ 独り身が 悪の様に 周りの視線が そこそこイタイ 切なくて 憂鬱になる 仕事を選んで 女を捨てた だけだって サンタのコスプレ ふとももサムイ 酷いよね 寒空に 二人で一つの マフラーニクイ 殺気立って 吼えてみる 幸せそうだね カップルどもめ! Damn it! Merry X'mas ! ← はしゃいデンじゃネェ貴様らァ 英語もしゃべれネェ 仏教徒ナンじゃネェか! Merry Christmas ! プレゼントだ取っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! 街はどこ見ても 赤白緑 心の中 モノクローム 挨拶代わりに きたねぇ花火 血飛沫が イルミネイション 今日で何回忌 さぁ喪に服せ! Αμήν! 命日だぜ! うかれテンじゃネェ貴様らァ ネロとパトラッシュ ドズル中将 スレッガー 命日だぜ! 精進料理食っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! ヒトリノクリスマス Damn it! Merry X'mas ! ← ホザいテンじゃネェ貴様らァ 聖なる夜じゃネェ 低俗なサル野郎! もうここまでだ! 宇宙のチリになれェ Fuckin' Single Hell ! Destroy them all…! 「完全に消え去ってしまえー!!」 Merry X'mas ! ← はしゃいデンじゃネェ貴様らァ 英語もしゃべれネェ 仏教徒ナンじゃネェか! Merry Christmas ! プレゼントだ取っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
https://w.atwiki.jp/dow2jpmodwiki/pages/71.html
9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.
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ユニゾン・アタックの基本 ユニゾン・アタックに関する基礎知識の整理。 大体は開催時のお知らせやヘルプから引用。 参加方法マルチプレイ(ランダムマッチング) ソロプレイ マルチプレイ(フレンドマッチング)ver4.17.0(2022/09/30~)フレンドボーナス ver4.17.0(2022/09/30~) 放置対策の仕様マッチング仕様 魔鏡技 バッジ オート操作 いいね 基本ルール 参加可能キャラクター キャラLvと装備Lv レンタルキャラクター バッジ 交代技 大鏡鳴術 レア敵 クロスオーバー魔鏡技 COM 基本的な立ち回り対雑魚 対ボス 魔鏡技発動時 クリティカルレイジ時 参加方法 マルチプレイ(ランダムマッチング) 開催時のお知らせから引用。 「参加設定」ボタンからキャラクターを2人以上を選択し、 「ランダムでマッチング」ボタンから参加することができます。 バトルには、選択したキャラクターの中からランダムで2名が選ばれます。 ソロプレイ 開催時のお知らせから引用。 「参加設定」ボタンからキャラクターを2人以上を選択し、 「フレンドとマッチング」ボタンを押して「ルームを作る」を選択し、 マッチング画面で「COM追加」ボタンを押してCOMを追加することで ソロでプレイすることが可能です。 参考動画 マルチプレイ(フレンドマッチング) ソロプレイと同様にルームを作成し、ルームに表示されているIDを使用して他のプレイヤーを招待する。 招待されたプレイヤーは「フレンドとマッチング」ボタンを押した後に「ルームに参加する」を選択してルームのIDを入力する。 ver4.17.0(2022/09/30~)フレンドボーナス ver4.17.0(2022/09/30~)からフレンドマッチングでのみ他のプレイヤーの人数に応じてボーナスが発生するようになった。 2人だと+10%、3人だと+30%される。 後述の魔鏡技 バッジ オート操作機能が発動すると、フレンドボーナスは発生しない模様。 ver4.17.0(2022/09/30~) 放置対策の仕様 ver4.17.0からランダムマッチングの放置対策としてマッチング仕様等が変更された。 マッチング仕様 ヘルプの「ユニゾン・アタック マッチング」から引用。 ユニゾン・アタックを快適にプレイするために、参加プレイヤーはマッチンググループに属します。 マッチンググループはS、A、Bの3段階です。 全てのプレイヤーはAグループから始まります。 同じマッチンググループのプレイヤーと優先して、マッチングします。 ※同じマッチンググループのプレイヤーがいない場合は、他のマッチンググループのプレイヤーとマッチングすることもあります。 ユニゾン・アタックのバトルのあとに"いいね"を他のプレイヤーからもらうことで、マッチンググループが上昇します。 Sランクになるには、他のプレイヤーへ"いいね"をすることも必要です。 また一緒に戦いたいと思うプレイヤーには積極的に"いいね"をしましょう。 バトル中に切断や放置行為が多いプレイヤーは、SからA、AからBと下位のマッチンググループへ降格します。 AグループからSグループに上がりたい場合は、ヘルプに記載されている通り「いいね」を積極的に行うと良い。 魔鏡技 バッジ オート操作 オートモードで操作を一定時間行っていない場合は、COMと同様に魔鏡技の発動とバッジ操作が自動で行われるようになった。 ヘルプの「ユニゾン・アタック バトル」から抜粋。 オートモード中、60秒以上操作を行わないとき、 魔鏡技の発動とバッジ操作も自動で行うようになります。 ・他のプレイヤーが魔鏡技を発動した際に、自身の操作中のメインキャラクターも魔鏡技を 発動できる状態であれば、連動して魔鏡技を自動発動します。 ・魔鏡技発動中に、バッジを自動で使用します。 ※魔鏡技とバッジ操作の自動発動は、バトル終了とともに終了します。 いいね 仕様変更前は「いいね」ボタンを1人にしか押せなかったが、仕様変更後は2人とも押せるようになった。 以下の場合はリザルトで「いいね」ボタンが表示されない。 自分の通信が切断された時の他プレイヤー(COM表示) 途中で通信が切断された他プレイヤー(COM表示) オートモード放置で魔鏡技 バッジ オート操作が発動した他プレイヤー(名前表示・こちら側に自動でいいね) 基本的には放置行為を行うプレイヤーに「いいね」をすることはできなくなっているが、 魔鏡技 バッジ オート操作が発動しない程度に操作を挟む放置プレイヤーも存在する。 (2023/01時点)それらしきプレイヤーはSグループでも見受けられるので、怪しげなプレイヤーへの「いいね」は避けておいた方が良い。 基本ルール 開催時のお知らせから引用。 制限時間は1分となります。敵を20体倒すごとに残り時間が1分追加されます。次々に出現する敵を倒していき、3分で60体の敵の撃破を目指しましょう! 参加可能キャラクターの中から2人以上を選択します。バトルには、選択したキャラクターの中からランダムで2名が選ばれます。 キャラクターのレベル、および装備レベルはユニゾン・アタックプレイ中、一律のレベルになります。 術技の強化状況、精霊装の所持状況、覚醒スキル習得状況、潜在スキル習得状況は、参加可能キャラクターに反映されます。 他プレイヤーと同一のキャラクターは使用することができません。 参加可能キャラクターが加入していない場合、ユニゾン・アタック専用の、装備の固定されたキャラクターの力を借りることができます。すでに加入済みのキャラクターの場合は、レンタルキャラクターに変更することはできません。 ※レンタルキャラクターを使用時にも図鑑pt報酬は反映されます。 ※レンタルキャラクターの魔鏡、精霊装、装備の変更および、交代技の設定の変更はできません。 ※レンタルキャラクターのキャラカスタムは変更することができません。 師弟設定に関してはヘルプの方に明記されており、師弟設定の効果は適用されない。 ユニゾン・アタック時は師弟設定によるステータス上昇や流派レベルによるCC上昇は適応されません。 参加可能キャラクター 開催時のお知らせから引用。 操作キャラクターは複数人設定することができます。 ベースキャラクターとフォームキャラクターはどちらか一方のみ参加設定できます。 参加可能キャラクターは開催回ごとに変わり、テーマに合わせたメンバーが選出される。 基本的には同時期に開催されているイベントがテーマとなるが、イベントとは関係無いテーマで開催されることもある。 加入していないキャラクターはレンタルキャラクターとして使用可能。 キャラLvと装備Lv ヘルプから引用。 ユニゾン・アタックをプレイ中はキャラLv、装備Lvは一律のLvになります。 レンタルキャラクターでないキャラを使用する場合、装備Lv上限ボーナスが適用されます。 レンタルキャラクター ヘルプから引用。 参加可能キャラクターが参戦していない場合、代わりに操作することができる、 使用できる術技が固定された、ユニゾン・アタック専用のキャラクターです。 パーティに加入済みのキャラクターをレンタルキャラクターに変更することはできません。 ※レンタルキャラクターにも図鑑pt報酬は反映されます。 また、レンタルキャラクターを使用する場合、以下の制限がかかります。 術技は変更できません 交代技の設定は変更できません キャラカスタムは変更できません 参加設定人数のボーナスに含まれません バッジ ヘルプから引用。 バトル中に特殊効果を発動させるユニゾン・アタック専用の装備アイテムです。 同じバッジを複数個所持することでバッジのLvが上昇します。 参加設定画面で装備を変更することができます。 バトル用と魔鏡技発動時用の2種類があり、様々な効果でバトルを有利にすすめることができます。 バトル用バッジ使用するとキャラクターの足元に、一定時間特殊効果エリアを作成します。エリア内では使用したバッジの特殊効果を得ることができます。また、他のプレイヤーのエリア内でバッジを使用すると、そのエリアの拡大と効果時間が延長されます。バッジのLvによってバッジ効果の再使用までの時間が変化します。 魔鏡技発動時用使用するとHP回復などの効果が発動します。連打するごとにバッジ効果は減少していきます。減少したバッジ効果は魔鏡技発動毎にリセットされます。バッジのLvによってバッジ効果の倍率が変化します。 バッジはバッジトレード画面にて他のユーザーとトレードすることができます。 他プレイヤーの特殊効果エリア付近でバッジを使用すると、他プレイヤーの特殊効果エリアが消滅する場合がある。 術師のヘイトダウンを消滅させてしまうこともあるので要注意。 魔鏡技発動時用のバッジはヘルプの説明を一見すると連打しすぎない方が良いように思えるが、少なくともレシオ増加の場合はしっかり連打しないと効果が低い。 交代技 ヘルプから引用。 バトル中にメインキャラクターとサブキャラクターが入れ替わるときに発動する技です。 ユニゾン・アタックの参加設定画面から、キャラクターの術技選択画面へ遷移すると確認と変更をすることができます。 交代技の再使用までの時間は、交代技の消費CCが大きいほど長く、消費CCが小さいほど短くなります。 また、戦闘不能状態から復活する時のサブキャラクターの残りHPも、交代技の消費CCが大きいほど少なく、消費CCが小さいほど多くなります。 交代技の術は詠唱無しで発動し、溜め秘技は溜め無しで発動する。 連携中の交代で秘技を出せるため、鏡装の術技を基本的に設定するが、優秀な術技が他にあれば他の術技を優先することも考えられる。 例)リタやシャーリィのタイダルウェイブ 連携せずに交代すれば溜め秘技を溜めずに出せるので、通常の秘技より溜め秘技が強力なキャラクターは溜め秘技がある術技を優先する。 例)コハクの日輪弾/サンバーン 交代技の再使用までの時間(=交代可能までの待機時間)は交代技の消費CC依存らしく、交代の回転効率を意識した設定も一考の余地があるかもしれない。 大鏡鳴術 ヘルプから引用。 敵を撃破時に一定確率で出現するクリスタルを破壊することで発動します。 クリスタルは通常攻撃で属性が変わり、術技でダメージを与えることが可能です。 破壊した際の属性で、大鏡鳴術が変化します。 また、発動時にメインキャラクターとサブキャラクターの両方が戦闘不能状態の場合、両方のキャラクターが復活します。 クリスタルはHP15だが1ダメージしか与えられない。 ヒット数が多い術技を当てると素早く破壊できる。 大鏡鳴術は威力が高い全体攻撃なので、なるべく敵が3体出現している状態で発動させたい。 魔鏡技扱いなので発動でレシオが上昇し、魔鏡技を連携することも可能。 レア敵 ヘルプから引用。 敵を撃破時に一定確率でレア敵が出現します。 レア敵を撃破することでバトルのポイントにボーナスが追加されます。 レア敵は一定時間経過するとバトルから逃げてしまいますが、バッジの特殊効果エリアに入れ続ける事により、逃走を阻止できます。 レア敵はバッジのヘイトダウンを無視して攻撃してくる模様。 クロスオーバー魔鏡技 ヘルプから引用。 ユニゾン・アタックの際のクロスオーバー魔鏡技(協力発動)は発動ルールが異なります。 対象2人のキャラクターを操作するプレイヤーいずれかが、クロスオーバー魔鏡を所持していれば発動が可能です。 ユニゾン・アタック時には対象の2人を横並びで編成する必要はありませんが、 それぞれがメインキャラクターである必要があり、通常と同様の以下条件をすべて満たす必要もあります。 ・対象の2人が戦闘不能もしくは魔鏡技発動ができない状態異常ではない。 ・対象の2人が霊装魔鏡技や魔鏡技が発動できない状態。 (霊装魔鏡技・装備中の魔鏡技が発動可能な場合は、そちらが優先されます。) ・対象の2人のMGの合計が、クロスオーバー魔鏡の魔鏡技発動MGを満たしている。 上記の条件を満たした場合、それぞれのプレイヤーの自分のキャラクターのアイコン上に、 クロスオーバー魔鏡技(協力発動)発動アイコンが出現します。 ■自分が先にフリックした場合 相方がCOMの場合はクロスオーバー魔鏡技(協力発動)が即座に発動されます。 相方がプレイヤーの場合、相方に発動リクエストを送ります。 リクエストは5秒間続き、5秒間反応がない場合はリクエストが解除され元に戻ります。 リクエスト中に相方プレイヤーがフリックを行った場合、 クロスオーバー魔鏡技(協力発動)が発動されます。 ■相方プレイヤーが先にフリックした場合 自分のキャラクターの発動アイコンが残ったまま、相方プレイヤーのキャラクターアイコンの上にも、 発動アイコンが表示されます。 リクエスト期間中(5秒間)にどちらでも発動アイコンをフリックすることで、 クロスオーバー魔鏡技(協力発動)が発動されます。 COM ヘルプから引用。 COMは以下の条件で参加枠に追加されます。 フレンドとマッチングの場合ルームリーダーの任意で追加できます。 ランダムでマッチングの場合一定時間経過後、参加者に空きがある場合に追加されます。 ※COMは自身の参戦済みキャラクターであってもレンタルキャラクターとなります。 ※図鑑pt報酬はルームリーダーの状態が反映されます。 名前だけでなくキャラクター枠の左上にもCOMと表示される。 ランダムマッチングでCOMが追加された場合、参加しているプレイヤーとキャラクターが被ることがある。 (プレイヤー1がイクス/ミリーナ、COMがイクス/マーク等) 基本的な立ち回り 通常のプレイと同様に戦い、魔鏡技発動時はバッジを連打さえしていれば問題は特に無い。 操作キャラクターのCCが無くなったら、サブキャラクターになるべく交代する。 後衛(術士)キャラ使用時は、ヘイトダウンのバッジを使用する。 ボスが出現したら、基本的にボスをターゲットにして魔鏡技を使う。 魔鏡技発動時はバッジを連打する。レシオ増加等の有用なバッジが無ければ無理に連打する必要は無い。ただ、放置プレイヤー扱いされる恐れがあるので何かしらは連打しておいた方が良い。 対雑魚 前衛はなるべくヘイトアップのバッジを使い、敵を集める。 後衛はなるべくヘイトダウンのバッジを使い、攻撃(詠唱)を妨害されないようにして攻める。 操作しているキャラクターのCCが無くなったら、サブキャラクターになるべく交代する。 中盤以降は敵が固くなってくる。また、石化等の厄介な状態異常を付与してくる敵が出現することがある。状況に応じて魔鏡技で処理することも考える。魔鏡技を使いすぎると時間が掛かるため、発動のタイミングや使用する魔鏡技は要考慮。 ボスが出現するまでにMGをしっかり溜めていく。連携数や秘技の使用を意識して動く。 対ボス 基本的にボスをターゲットにして魔鏡技を発動する。ボスと同時に出現した敵は、ボスを攻撃しながら巻き込みで処理したり、ボス撃破後に処理する。 ボス撃破時にサブキャラクターを含む全員のMGが増加(+50?)する。MGが不足していても、これによって余った敵への追撃が可能になることもある。 魔鏡技のみで仕留めきれない場合は、迂闊に攻め込まず落ち着いて対処する。前衛ならしっかりガードし、後衛ならヘイトダウンを使って安全を確保してから攻撃する。この場合は前衛もヘイトダウンを使うと良い。全員がヘイトダウン/ヘイトアップのバッジ効果を受けていると敵が行動しなくなる。 魔鏡技発動時 何かしらのバッジを連打する。全力で連打する必要は無く、程々の連打で良い。 ユニゾン・アタックでは魔鏡技発動でのレシオ増加量が少ない。レシオ増加バッジや魔鏡技の連携を活用する。 マヒや石化等の厄介な状態異常を受けたメンバーがいる場合は、状態異常時間減少のバッジを使用する。 クリティカルレイジ時 クリティカル発生でクリティカルレイジ状態になった時は術技で一気に攻める。 攻撃範囲が広く、攻撃の発生時間が長い術を上手く使うと、多くの敵を瞬時に倒せて効率が良い。例)タイダルウェイブやブライトイグニッション等
https://w.atwiki.jp/electroriarcode/pages/236.html
ALTERED CODE 概要 交換所 ストーリー一覧侵入者撃退 侵入者撃退#1 侵入者撃退#2 侵入者撃退#3 幕間#1 旧市街地区奪還 旧市街地区奪還#1 旧市街地区奪還#2 旧市街地区奪還#3 アーラヤ侵攻部隊迎撃 幕間#2 アーラヤ侵攻部隊迎撃#1 アーラヤ侵攻部隊迎撃#2 アーラヤ侵攻部隊迎撃#3 友軍脱出支援 友軍脱出支援#1 幕間#3 友軍脱出支援#2 友軍脱出支援#3 敵施設強襲 敵施設強襲#1 敵施設強襲#2 施設内潜入 施設内潜入#1 施設内潜入#2 幕間#4 未確認飛行機体撃破 未確認飛行機体撃破 ミッションコンプリート チャレンジ#1 チャレンジ#2 チャレンジ#3 コメント 概要 ナイトスノーシティアリーナクリアで解禁されるサブストーリー。 Ver2.0.3で実装されたサブストーリー。エイプリルフールネタがエイプリルフールしてないのは最早エレコドの様式美。本編やこれまでのサブストーリーとは一線を画す世界観と演出が特徴だが、その理由はステージを進めていけば自ずと判明する。要は公式による渾身の悪ふざけ。『ALTERED』『CODE』のイニシャルを見れば何が元ネタかは一目瞭然。(*1) カナザワ博士もぶるー氏も身体が闘争を求める元傭兵だったようだ。 現れる敵の数が全体的にやたら多く、長期戦を強いられる。弾数制限のある武装ばかりで構成すると継戦不可能になる恐れもあるので注意。中にはWAVEが4波目まで進行するミッションもある。ただ火力はともかく敵の動きは全体的にゆったりとしているため、余程鈍足なアセンでもない限り倒すぶんにはそれほど困りはしない。 ノーマル版以降の攻略目安戦闘力は620万~650万。 サブストーリーの挑戦回数は実質無制限。最初の5回までは通常通りコインを獲得。6回目以降はコイン入手枚数が1/10になるがゴールドや経験値は通常通り。 コイン目的で周回する場合は、一通りクリアした後は最も稼ぎやすいステージで5戦したのち、アリーナで乱入を狙う方が良い。 交換所 コインはサブストーリーをクリアするか、アリーナに乱入してくる『Code-FFF/a6ON』を倒すことで入手できる。 アリーナ乱入時に得られるコインは、到達アリーナの難易度が高い程増える。 サブストーリーコインが装備中の該当サブストーリー装備の個数×10%+装備のレベル×2%増量されるため、安定して勝てる範囲で装備させると効率よく集められる。 交換装備の詳細は装備詳細トップページから各部位のページを参照。 名称 必要コイン 部位 イージー交換対象 備考 フェザーブレード 2000(2500) 頭部 〇 ヘルズアイ 2000(2500) 頭部 〇 スキル『高性能レーダー』付き ジャマーコート 2000(2500) 背部 〇 スキル『ジャマー』付き ライトキャノン 2000(2500) 背部 〇 固定武装&スキル『武装パージ』付き ミニミサイルポッド 2000(2500) 腰部 〇 固定武装付き ハードタンク 2000(2500) 脚部 〇 スキル『地走』付き ツインエッジ 2000(2500) サブ 〇 スキル『アサルトシフト』付き ストーリー一覧 侵入者撃退 ストーリーのみ これまでにないやたら凝ったブリーフィング形式。パロディ以上の意味は薄いが、出現する敵の姿などは確認できる。 + 余談&元ネタが分からない方への解説 元ネタとなった「アーマード・コア」シリーズのPS~PS2時代のブリーフィング画面をほぼそのまま踏襲している。興味がある人はYouTubeなどで攻略動画などを見て比較してみるのも面白い。 劇中で主人公が所属する部隊「ヴァロール・コンプレックス」は言うまでもなく元ネタに登場する傭兵組織のオマージュ(*2)だが、公式によれば北欧神話に登場する死者の集う館「ヴァルホル」(ヴァルハラの古代ノルド語読み)も併せてモチーフとしているそう。(ソース→■)北欧神話でヴァルハラというと主神オーディンが有名だが、彼に仕える1対の使い魔フギンとムニンは『ワタリガラス』である。ワタリガラスの英訳は「レイヴン」であり、アーマードコアシリーズにおいて傭兵の代名詞となる象徴的な意味を持つモチーフ。先のツイートでは意図したパロディである事も一緒に示唆されている。 侵入者撃退#1 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:7 TARGET:--- コイン×180 特定のエネミーではなく、敵の全滅自体が達成目標になるサブストは今回が初と思われる。これ以外にも、当ストーリーではこれまでになかった特殊な要素をはらむステージが数多い。 自走砲タイプのRATONは遠距離から詳細不明の光弾(パルス弾?)を、人型タイプのSHIN-O-Ⅵはミサイルとブレードをそれぞれ繰り出してくる。迎撃システムを持ち込めば攻撃手段の大半を無力化できるほか、どちらも上空に飛びあがってくる事が無いためドローンエクステンションなど空中戦が得意な射撃アセンを組むと一方的に空爆できる。 侵入者撃退#2 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×180 #1と大体同じ。 侵入者撃退#3 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:8 TARGET:--- コイン×180 敵に逆脚型のDINOSOUREが追加される。マシンガンとミサイルが主武装なので相変わらず迎撃システムで減殺できるが、火力と耐久力は他の2種よりも若干上回るためやや注意。ここでは単体だが後半になると敵の群れに混じりだす。 幕間#1 ストーリーのみ 選択肢によって追加分岐が発生する。 + ネタバレにつき注意 2番目の選択肢で分岐。その後の選択肢も選んだ方によって内容が異なる。 旧市街地区奪還 ストーリーのみ 旧市街地区奪還#1 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:9 TARGET:--- コイン×210 市街地という事でサンセットパークが舞台になる。小型戦闘機エネミーのFISHはレーザー射撃がメイン。脅威度としてはRATONの空中版と言った程度だが、常時飛行しているため格闘型思考を組んでいると空中に引っ張り上げられて弾幕の中で無防備になる事もあるので注意。 障害物が多いため射線が通りにくい。照射やビットなどある程度障害物を無視できる武装が役に立つ。 旧市街地区奪還#2 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×210 FISHが居なくなり、代わりにRATONとDINOSOUREの頭数が増える。RATONは非常に小さいため市街地だと塀や車の陰に隠れやすく、ある程度接近しないと攻撃がまともに当たらないことがある。 旧市街地区奪還#3 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:12 TARGET:--- コイン×210 WAVEが4となる長丁場。装備武器が実弾射撃オンリーだと痛い目に遭う。 内容的には#2とほぼ変わらない。4波目はRATONとDINOSOUREの複合なので、RATONに照準を吸われていると背面からマシンガンの雨が飛んでくる。場合によってはオーダーを駆使してDINOSOUREから仕留めても良いかも知れない。 アーラヤ侵攻部隊迎撃 ストーリーのみ 幕間#2 ストーリーのみ 選択肢による追加分岐の発生は無し。 アーラヤ侵攻部隊迎撃#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:4 出現エネミー数:13 TARGET:--- コイン×240 支援車両の戦闘力はおよそ351万(ノーマル時)。のっそりとしか動かない上に武装も貧弱だが、耐久力は高くサイズも大きいので盾や囮として使えなくもない。上手く役立てろってそういう… 敵の大半がDINOSOURE。途中からFISHと大型輸送機であるBLAONIRも加わり、地上と空中両方から熾烈な弾幕を展開してくる。BLAONIRは見た目ほど頑丈ではないものの、レーザーによる地上掃射をかなり広い面積で行ってくる。他の敵の攻撃から逃げた先で浴びるとそこそこの痛手を負うため注意。 アーラヤ侵攻部隊迎撃#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:12 TARGET:--- コイン×240 #1よりWAVE数が少ないにもかかわらず敵の数はほぼ変わらないため、1波ごとの敵と弾幕の密度がより濃くなっている。 SHIN-O-Ⅵと4脚型のHVI-CNNが登場。BLAONIRも2波目と3波目で2機登場する。HVI-CNNはぶっちゃけいつものヘヴィカノンだが、DINOSOUREやFISHの弾幕から逃げてる先で照射を撃たれると非常に煩わしいため、今回は地味に強敵の部類。 アーラヤ侵攻部隊迎撃#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×240 3波目と4波目のDINOSOURE、BLAONIRの複合編隊が危険。特にDINOSOUREは3体まとめて似たような位置に出現するため同時に弾幕を張りやすく、支援車両が浴びた場合はハードだと一瞬で蒸発する。 友軍脱出支援 ストーリーのみ 初となる護衛ミッションを依頼される。実際に護衛ミッションが始まるのは「#2」から。 友軍脱出支援#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:11 TARGET:--- コイン×255 ここではまだ護衛対象は現れない。普通に敵を殲滅するだけで終わる。 幕間#3 ストーリーのみ 追加分岐は無し。 こちらバルダー 友軍脱出支援#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×255 護衛車両の戦闘力はノーマル時で338万と支援車両よりも弱い。耐久力はそこそこあるが、敵はこちらが攻撃を加えない限り真っ先に護衛車両を狙うためモタついていると墜とされる危険がある。射程と火力を両立している武装が必須。ストークビットやセイレーンビットなど、その場で一定時間留まるタイプの武装なども役に立つ。 火力不足や育成面の懸念などでどうしても護衛に失敗する場合は、僚機選択から護衛車両を外してしまう事で護衛任務を無視できる。いいのかそれでお荷物が消えた事で安心して戦える一方、当然多勢に無勢を強いられるので相応の戦闘力が必須となる。 友軍脱出支援#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:4 出現エネミー数:20 TARGET:--- コイン×255 本ストーリー中最大数となる敵機が襲い掛かってくる。とはいえ#2を楽に突破できるほどの火力があればノーマルまではそう苦戦しない。射撃アセンなどで敵と距離を大きくとる思考にしていると護衛車両が孤立して袋叩きにされることもあるため、その点には注意。 ハードでは4波目のDINOSOUREとHVI-CNNが鬼門。どちらも護衛車両に張り付いてマシンガンや照射を乱打するため、すぐに駆け付けられる位置に居ないと護衛車両のHPがみるみる減っていく。射撃だけで撃破が困難な場合は、敢えてサブに格闘を持たせて敵に急接近できるようにしておくと助けに行きやすい。フィールドを頻繁に右往左往させられるので、極力速度を重視した射格アセンを組んだ方が安定する。 #2と同じく、僚機解除で護衛車両を引っ込めておくことでソロハント可能。ハードではその方がクリアしやすいかもしれない。 敵施設強襲 ストーリーのみ 敵施設強襲#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 特に目新しい点はない。友軍脱出支援の#2~#3をクリアできるほどの戦力があれば問題なくクリアできる。 敵施設強襲#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 4波目のBLAONIRに引っ張られるとDINOSOUREから延々弾幕を浴び続けることになる。ハードでは2波目のHVI-CNN小隊でダメージを蓄積させているとここで火花を噴きやすいため注意。 施設内潜入 ストーリーのみ 施設内潜入#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:14 TARGET:--- コイン×285 ステージがスペースポートに戻ったため『侵入者撃退』と要領は似るが、この狭いステージにBLAONIR以外の敵が総結集して現れるため難易度は上がっている。ミサイル以外による攻撃も増えるため、可能であればスーパーアーマーやリアクティブなどで怯み対策を講じておきたいところ。 施設内潜入#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:16 TARGET:--- コイン×285 エネミー数が増えているのにWAVEが減っているため弾幕密度が高い。減ったSHIN-O-Ⅵの代わりにDINOSOUREが多数投入されており、FISHで照準を攪乱されると弾幕をまともに浴び続けることになるためハードでは危険。狙いが甘くても当てられるような拡散系、巻き込み系の武装を持ち込むといくらかマシになる。 幕間#4 ストーリーのみ 選択肢が二か所あるがどれを選んでも追加の分岐は無し。 未確認飛行機体撃破 ストーリーのみ 未確認飛行機体撃破 難易度:250(イージー:70) 勝利条件:ターゲットの撃破 僚機:--- 制限時間:200秒 WAVE数:1 出現エネミー数:1 TARGET:Code-FFF/a6ON コイン×300 どう見てもアレっぽい世界観の大ボス。 最初は航空機や空中巡洋艦を思わせる姿で爆撃してくるが、一度撃墜すると変形して人型になり、HPが全回復する。当然ながら攻撃方法などもガラリと変わるため、実質2体のボスと連戦するようなものと思った方が良い。 第一形態はナイトメア戦同様、本体の下には殆ど攻撃が及ばないので近~中距離を維持して食い付いていけば問題ない。第二形態になるとそれを逆手に取ったかのように拡散レーザーやブレード攻撃を繰り出してくるため、直進NGを組み込むなどして真正面から飛び込まないようにだけは対策を。強さ自体はプロトタイプなどに比べると柔らかく動きも大人しいため、足を止めさえしなければそれほどの脅威ではない。 第二形態時はスーパーアーマーが発動しているのか、格闘を仕掛けるとコンボの途中で斬り返してくることがある。ダメージも高いため基本は射撃戦で臨む方が楽。 特徴的な名前は公式によると『a6ON』で「アイオーン」と読むとの事。(ソース→■)第一形態はACPPのファ〇タズマ、第二形態はAC2のフィ〇アルやプレディ〇ドールを彷彿とさせる。飛行形態から人型への切り替えはナイン〇ール=セラフやN-W〇Ⅸ/Vへのオマージュか。ちなみにアイオーンは古代ギリシャ神話に登場する時を司る神を意味するほか、グノーシス主義では天使や神の総称として用いられてもいる。 ミッションコンプリート ストーリーのみ 選択肢による追加分岐は無し。読み終えると『Code-FFF/a6ON』のアリーナ乱入が解禁される。Code-FFF/a6ON乱入時、第二形態を相手に敗北するとリベンジでは残HP1の第一形態から開始となる。これまでのボスと異なり、リベンジ前に第二形態へいくらダメージを与えていてもリベンジ時には全快しているので注意。 この復活能力はフレンド化してもなお有効。元々の耐久力が若干柔らかいのが玉に瑕だが、下手な僚機より場持ちしてくれるのでスコアチャレンジやエクストラアリーナでは心強い味方となる。 イージーモードはここで終了。あとのチャレンジステージはノーマル版以降限定となる。 なお、舞台となった「ALTERED CODE」は作中において10年前に発売されていたゲームである事がカナザワ博士の口から語られているが、元ネタの最新作が発売されたのは2013年であり、確かにおよそ10年前となる。(正確には9年前。初代作となると25年も前の作品となる) チャレンジ#1 難易度:220 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6(ステージ補正) ここからは純粋なスコアアタックとなる。 共闘型の撃墜数チャレンジ。ボスエネミーは出て来ないがそれ以外の敵機が大量に現れる。 ボコボコ出てくる割にマップが広く、移動に時間を取られがち。照射レーザーを用意したいが今度は隙を突かれてダウンされやすくなる。 有志情報によると右手装備のマルチスナイパーが有効。高弾速の狙撃弾と短時間照射が敵機をものすごい勢いで蹴散らす。 火力不足で一撃で仕留められない場合、ロングレーザーライフルが有効。バリアフィールドが展開されるのもありサクサク仕留められる。 大量に出てくる上制限時間も長いのもあり僚機含めた撃墜数は90を超えることもある。相応の戦力は必要だが。 チャレンジ#2 難易度:230 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6.75(ステージ補正) ステージはデザートアリーナ。チャレンジステージの中で唯一BLAONIRが登場する点に注意。 チャレンジ#3 難易度:240 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×7.5(ステージ補正) チャレンジ1、2と打って変わって狭いステージでの戦闘となる。スコアは伸ばしやすいが被弾リスクが高く、コンテナがハチャメチャに邪魔。運悪くコンテナ裏の狙おうとしてしまうと大きなロスに繋がる。 可能ならヴァリアブルポッド改辺りを装備した僚機を連れてこよう。ステージが狭いのでEN散弾も複数の敵を巻き込んで仕留めてくれる。 コメント 名前 Code-FFF/a6ONはエクストラアリーナ序盤攻略のお供に最適かもしれない 実質残機が2つある+敵に突撃して弾除けになってくれるという… - 名無しさん (2022-06-03 21 55 02) 初心者っす Code-FFF/a6ONが倒せなくて困っています。こっちのエレクトリアは戦闘力160万なのですが、この程度の戦闘力でもアセン次第で倒せますか? - 名無しさん (2022-05-29 07 01 50) そのぐらいの戦闘力だとeasyかな?まぁどちらにしても対策は変わらんけど…敵の当たり判定が大きいから、散弾や分裂ミサイルなんかはダメージを稼ぎやすい。格闘武器は大きい相手には使いにくいので非推奨。被ダメが大きいのは照射と格闘だろうから、距離設定は遠めで弾幕回避を積む。これぐらいかな…あとは地道に戦闘力上げていくのでもいいと思う - 名無しさん (2022-05-29 09 49 35) ありがとうございます。コンテナミサイル、スプレッドレーザー改や和弓クイックミサイルを採用して近距離戦を捨てたら勝てました。 - 名無しさん (2022-05-29 13 37 17) アイオーンはフレマでも僚機でもしっかり2段階が機能する - 名無しさん (2022-05-05 01 44 31) ありがとうございます、反映しておきました! - 名無しさん (2022-05-05 18 29 46) ロボ形態のボスがスパアマ持ってるのか三連格闘の途中で反撃されるので射撃無いときついかも - 名無しさん (2022-04-19 16 04 02) 反映しておきました。 - 名無しさん (2022-04-19 22 19 43) 乱入ボスの2段階(ロボ)で敗北した場合、リベンジは1段階(飛行)ののHP1(0?)から始まって、2段階はいくら削っていてもMAXから始まるっぽい - 名無しさん (2022-04-17 09 51 05) ありがとうございます。既存の文に追記しておきました。 - 名無しさん (2022-04-17 10 28 24) RATONってミサイルとライフルじゃなくてどちらかと言えばサブ武器のパルスに近い弾なのでは、ミサイル撃ってきたっけ? - 名無しさん (2022-04-16 16 06 16) ひょっとするとSHIN-O-Ⅵのミサイルを誤認してるかも知れない。記述直しておきます。 - 名無しさん (2022-04-16 16 40 40) 皆さんチャレンジ3どのくらい倒せてます?自分はめちゃ強いフレンドさんの力借りてもやっと90位ですけど最高どのくらいまで倒せるんでしょうかね? - 名無しさん (2022-04-14 12 40 02) 今の所フレンドと合わせて97が最高記録。100の壁が厚い - 名無しさん (2022-04-14 13 22 13) 101撃破が最高だったかな。僚機が強くて60機以上片付けるんだ… - 名無しさん (2022-04-14 13 43 43) 最高記録が105体。自機(近接機体)の撃破数が大体35~45体ぐらい(平均40体ぐらい)で 僚機(射撃機体)が大体50~60体(平均55体ぐらい)撃破してくれるのでターゲットが被らずに上手い事行けば100体越える感じですね。強い助っ人に本当に感謝です。 - 遼 (2022-04-14 20 17 18) 「友軍脱出支援」にて「護衛車両」がどうしても気になる場合は出撃させないという選択肢も取れる。ただしカンフー映画並みの多勢に無勢状態になるので相応の戦闘力は必要。 - 遼 (2022-04-12 20 47 37) ありがとうございます、反映しておきます! - 名無しさん (2022-04-12 22 29 10) ナイトスノーシティアリーナクリアで解放です - 名無しさん (2022-04-12 18 18 21) ありがとうございます! - 名無しさん (2022-04-12 18 27 05) カナザワ博士製のイベントなのにアレがいないなんて… - 名無しさん (2022-04-12 15 52 36) チャレンジ僚機にしてもいいのよ? - 名無しさん (2022-04-14 00 11 07) 手を貸しただけでデザインは別人って言うてたから仕方ないね - 名無しさん (2022-04-24 16 27 42)
https://w.atwiki.jp/youtubeani/pages/367.html
鉄腕バーディー DECODE:02 第2期 『鉄腕バーディー DECODE:02』は、TVアニメ「鉄腕バーディー DECODE」の第2シリーズ。 【鉄腕バーディー DECODE:02ストーリー】 東京湾岸地域を壊滅状態にした「リュンカ事件」から一ヶ月。 宇宙連邦捜査官のバーディーと、高校生千川つとむは相変わらずの「二心同体」生活を送っている。そんなある日、バーディーに新しい任務が下った。地球に逃亡したと思われる脱走犯を見つけ出し、逮捕するというもの。彼らは先のリュンカ事件の首謀者だった。 一人の脱走犯の潜伏先を突き止めたのだが、しかし見つけたのは既に冷たくなった脱走犯の姿だった・・・。連邦側でも脱走犯側でもない、別の影が蠢いていることを感じるバーディー。 そんな中、バーディーはある懐かしい人物と会う。それは幼い日々をともに過ごし、まるで兄弟のように仲の良かった人、ナタルだった。思わぬ場所での再会を素直に喜ぶ二人。この再会が新なる事件を呼び、そしてバーディーにとっては忌まわしい過去の記憶の扉を開くことになるとも知らず――。 [部分編集] 鉄腕バーディー DECODE:02 第2期 Youtubeアニメ動画プレイリスト 【このページをお気に入りに追加!】〔 Youtube 〕・〔 動画 〕・〔 アニメ 〕 【リンク切れ報告・要望・応援】 鉄腕バーディー DECODE 02~プロローグ~ 【Veoh検索】 第1話 AFTER ALL 【Veoh】 【B9】 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第2話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第3話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第4話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第5話 Before It s Too Late 【Veoh】 【B9】 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第6話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第7話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第8話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第9話 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第10話 It Never Entered My Mind 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第11話 Both Sides Now 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 第12話(最終回) Before Long 【ぽらすて】? 【Veoh検索】 【Youtube検索】 【ぱらすて検索】 [部分編集] ↑上記3つのランキングサイトに参加しています。↑ お役に立てたら1日1票ずつの応援お願いします。m(__)m 鉄腕バーディー DECODE:02 第2期のYoutube,Veoh,Dailymotion,Daum,Pandora等のアニメ無料動画紹介ページです。 タグ:Youtube,アニメ,ドラマ,動画,映画,wiki,無料,鉄腕バーディー DECODE:02 第2期 リンク切れ報告 リンク切れ報告はこちらから ※要望も可能です。 感想・コメント アニメ感想掲示板 リンク切れは上の報告よりしてください。 ここに書かれても受け付けれません。 名前 - - -
https://w.atwiki.jp/makaaso/pages/20.html
1.概要 ELB-Apacheの構成でApacheのerror.logにQS_SrvMinDataRateのエラーが出力される。 2.原因 ①mod_qosの「QS_SrvMinDataRate」の設定でELBからのアクセスをDOS攻撃(slowloris)と認識。 ※参考 http //opensource.adnovum.ch/mod_qos/#errorlog ②またELBからApacheに対して408が大量に発生したいたため、大量にエラーログに出力。 ※参考 http //tumblr.structuredlist.com/post/15287659753/instead-i-believe-what-is-going-on-is-simply-that 3.対応 ①以下のログを監視 tail -f /var/log/apache2/access.log tail -f /var/log/apache2/error.log tail -f /opt/webapps/InAppPurchaseValidation/log/PHP_error.log ②作業対象APサーバをELBからはずす ③「QS_SrvMinDataRate」設定変更 vi /etc/apache2/mods-available/qos.conf -------------------------------------------------- # QS_SrvMinDataRate 150 1200 QS_SrvMinDataRate 150 1200 500 -------------------------------------------------- ④「RequestReadTimeout」設定変更 vi /etc/apache2/mods-available/reqtimeout.conf -------------------------------------------------- RequestReadTimeout header=0 body=0 -------------------------------------------------- ⑤Apache再起動 service apache2 restart
https://w.atwiki.jp/eientei8556/
このwikiは現在サドンアタックというFPSオンラインゲームで活動中の「Melody♪」というクランの紹介wikiです。 ゆっくりしていってね!
https://w.atwiki.jp/dow2jpmodwiki/pages/81.html
9106962Heavy Bolter 9106963No Setup Time 9106964Reduced Weapon Range 9106966The Blood Ravens’ legendary Chaplain Shedur sermonized that not only do the Space Marines cleanse the galaxy of sin, but in doing so show great mercy to those they slay sparing them the further damnation of continuing life. 9106967Purge of Victory Bay 9106968Heavy Bolter 9106969No Setup Time 9106970Reduced Weapon Range 9106972Named in honor of the Blood Ravens conquest of the capital city of Kronus and defeat of the treasonous Imperial Guardsman there, this weapon has a dark reputation among the chapter s battle brothers. Some whisper that the death cries of the Guardsmen of Kronus can be heard when the weapon spews its hail of bolts. 9106973Scourge of Xenos 9106974Heavy Bolter 9106975No Setup Time 9106976Reduced Weapon Range 9106978The Blood Ravens chapter armory entrusted this heavy bolter to Sergeant Brin when he became the second of the chapter s brothers to serve in the Inquisition s Deathwatch. Upon its return, the weapon had seen much terrible combat and received the blessings of three Inquisitors. 9106979Laurels of Hadrian 9106980Iron Halo 9106981Recovered in a cache of chapter records on Planet Hadrian, this powerful Iron Halo is a relic from the Blood Ravens mysterious early days. 9106982Pinions of the Deathangel 9106985Jump Pack 9106986Grants the Assault Jump ability 9106989One of the early relics from the Blood Ravens’ past, this jump pack still carries the old Mark VI turbines. Continued prayers to the machine god keep this venerable equipment outperforming anything newly emerged from a forge world. 9106990Skyhammer 9106993Jump Pack 9106994Grants the Assault Jump ability 9106997Only Space Marines could hope to survive the intense physical assault that is felt in battle using a Jump Pack. Bone-jarring acceleration followed by a landing forceful enough to knock their enemies to the ground -- any normal human would find themselves unable to walk if they even survived the flight to their foe. 9106998Soaring Truth 9107001Jump Pack 9107002Grants the Assault Jump ability 9107005The "Vincit Veritas" motto of Artificer Jordanos is brightly emblazoned near the intakes of this jump pack, proclaiming that Truth Will Win Out. One of the artificer s successors, however, has added "Victoria Veritas" -- Victory Over Truth near the opposite exhaust port. 9107006Victorious Flight 9107009Jump Pack 9107010Grants the Assault Jump ability 9107013Large canyons and seemingly bottomless chasms mark the terrain on the planet Typhon, which posed a challenge when deploying large vehicles as the Blood Ravens landed to tame this errant population many centuries ago. This enhanced jump pack was created to aid in rapid deployment of assault forces. 9107022Unerring Thunderbolt 9107024Missile Launcher 9107028Blazing Doom 9107029Plasma Gun 9107031Increased Rate of Fire 9107032Reduced Range 9107034During the first purification of Spire Legis on Meridian, night became the ally of the Space Marines as their enhanced senses allowed easy navigation around the heretics who had declared independence from the Imperium of Man. A plasma weapon was assigned to each squad, their blazing arcs of fire used as beacons to indicate the start of an assault. 9107035Light of Salvation 9107036Plasma Gun 9107038Increased Rate of Fire 9107039Reduced Range 9107041When faced with an oncoming traitor battle tank on Tartarus, brother Eason instinctively grabbed the nearest weapon and fired. In a shot since hailed as guided by the Emperor himself, the plasma charge breached the foul vehicle s armor and incinerated the entire crew. 9107042Fearsome Light of Faith 9107043Plasma Gun 9107045Increased Rate of Fire 9107046Reduced Range 9107048“The light of the Emperor shall be brought to all corners of the galaxy, and His chosen warriors wield this mighty weapon against His enemies.” Translated from the High Gothic inscription on this Plasma Gun. 9107049Purifier of Tombs 9107050Plasma Gun 9107052Increased Rate of Fire 9107053Reduced Range 9107055A relic of battles against the dread Necrons, Brother Damon of the Blood Ravens 4th company used this weapon during Captain Thule s daring raid on the catacombs beneath the Thur Abis Plateau. Damon now a sergeant would go on to wield the weapon during the Kaurava campaign. 9107056Left Hand of the Just 9107057Plasma Pistol 9107059Armor of the Destroyer 9107060Power Armor 9107062The Space Marines are hailed as the great saviors of mankind in their endless service to the Imperium. One of the other facets of their legend is as the Angels of Death bringing destruction to humanity’s enemies. 9107063Armor of Vandea 9107064Power Armor 9107066Engraved with testaments of valor, this power armor only officially entered service during the Kronus campaign. Rumor has it, however, that it awaited the Blood Ravens there, within the reliquary in North Vandea. 9107067Cuirass of Azariah 9107068Power Armor 9107070Sergeant Karolus s storied campaign on Kronus led to assignment to a veteran Tactical Squad in the Blood Ravens’ 7th Company, where he wore this armor. When a Thunderhawk crash stranded the squad behind Tau lines, they depleted an entire Hunter Cadre before they were safely extracted. 9107071Mantle of the Great Father 9107072Power Armor 9107074After becoming the first Blood Raven to combine the roles of Chief Librarian and Chapter Master in M37, Azariah Vidya was gifted with a mighty suit of Terminator armor fashioned for him. The power armor he left behind was adorned with litanies of his past victories and modified for use by a non-psychic Space Marine. 9107075Raven s Barding of Flight 9107076Power Armor 9107078With no known home planet to call their own, the Blood Ravens have no direct link to a forge world. It is up to individual commanders to establish bonds of trust with members of the Adeptus Mechanicus. This unique suit of power armor was created specifically for the commander of the 7th Company in M37. 9107079Judgment of the Khan 9107080Power Axe 9107082Jaghatai Khan, Primarch of the White Scars chapter, led his Space Marines to victory using lightning raids and vicious strikes at the enemy’s weak flanks and rear. Inspired by these tales, Captain Brocus of the Blood Ravens’ 6th Company adopted a similar set of tactics after suffering horrible losses to a burgeoning Ork Waaagh in M39. Brocus adopted this power axe as his personal weapon and named it in honor of the Khan. 9107083Matchless Savagery of Russ 9107084Power Axe 9107086Forged in honor of Leman Russ, Primarch of the Space Wolves chapter, this ancient power axe can cleave through man and machine alike. The Space Wolf artificers took the forging of this axe as an insult and much bad blood remains between the Blood Ravens and the scions of Fenris. 9107087Gauntlet of Blood 9107088Power Fist 9107091After the extended campaign on Kronus, young Sergeant Karolus was granted a battlefield commendation after reports of his heroism reached his company’s leadership. When his power fist s field generator failed, he fought on undaunted and when he returned; it had the blood of every Xeno race encountered on the gauntlet. The power field has been reactivated, and has never since failed, but the blood was left inside the field in his honor. 9107092Light of the Astronomican 9107093Purity Seal 9107094"Let your holy light guide my hand toward your foes and my heart toward Terra." 9107095Parable of the Lion 9107096Purity Seal 9107097"Be not like the Lion who leaves a Viper to guard his Den and is surprised to find Serpents there upon his return." 9107098Grim Silence 9107099Scout Armor 9107102After his entire squad died in action against the Orks infesting Greenskin Gorge on Typhon, Initiate Narine took a vow of silence on his promotion to Space Marine that endured until his death. His last words were to refuse the mantle of the Tactical Squad to remain as a scout in honor of his lost brothers. 9107103Initiate s Respite 9107104Scout Armor 9107107Scout Marines are often assigned to forward reconnaissance duties, not just because their lighter armor makes remaining unseen an easier task but because they must prove themselves worthy before being gifted with a suit of power armor and the remaining implants that make them full Space Marines. 9107108Tenth Company of Honors 9107109Scout Armor 9107112Emblazoned with the laurels of victory and seals of service, this armor is awarded to a member of the 10th Blood Ravens company who has displayed the mixture of valor and resourcefulness prized by the chapter scouts. 9107113Deathtouch of the Angel 9107114Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107116Sniper Rifle 9107118Adds 4 slot items 9107120Takes the first 4 slot items away 9107121All Space Marines spend their lives striving to do the duty the Emperor gave them -- to be his angels of death. This rifle is said to embody that universal longing and focus into one deadly shot. 9107122Gift of the Righteous Initiate 9107123Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107125Sniper Rifle 9107127Adds 4 slot items 9107129Takes the first 4 slot items away 9107130Many Chaplains came to admire the zeal and dedication with which Initiate Nicholas approached battle. His perfect recollection of each sermon was punctuated through his apt use of them whispered in battle before each shot the master-crafted sniper rifle that was his constant companion until elevation to full battle brother. 9107131Honored Silence 9107132Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107134Sniper Rifle 9107136Adds 4 slot items 9107138Takes the first 4 slot items away 9107139“Even when a claw punctured his chest, he did not scream. The Space Marine just grimaced, jabbed his sniper rifle into the eye of the giant creature and pulled the trigger. We all thought we were dead when the Carnifex showed up, but his sacrifice saved our entire company.” report from Imperial Guard Captain McGechaen. 9107149Hail of Fury 9107151Storm Bolter 9107152Before a Space Marine is blessed with Terminator armor, he receives extensive training in its unique weaponry. Once Terminator Honors are earned, a Space Marine is expected to forever be the pinnacle of his chapter’s ideals and is held to the highest standard. 9107153Warrior s Holy Wrath 9107155Storm Bolter 9107156"Feel my wrath, enemy of Man! It shall tear through you and rend you limb from limb!" engraved upon the housing of this storm bolter. 9107157Command Teleporter 9107158Teleport Pack 9107162Mastery of Space 9107163Teleport Pack 9107167Miracle of Displacement 9107168Teleport Pack 9107172Tactical Relocator 9107173Teleport Pack 9107177Transit of Faith 9107178Teleport Pack 9107182Unflinching Warp Crusader 9107183Teleport Pack 9107187Blessed of the Deathwing 9107189Terminator Power Fist 9107190The habit of Blood Raven artificers to name relics in honor of the heroes of other chapters has caused its share of friction with those receiving this honor. The Dark Angels chapter was especially displeased by the naming of this mighty power first Master Belial of the Deathwing stating "We have blessed no such thing" 9107195Hand of Fury 9107197Terminator Power Fist 9107198Chaplain Shedur’s legendary zeal was such that he strode into battle without a ranged weapon to better come to grips with his foes. The crackling power field that surrounds this mighty weapon is said to eternally burn with his holy rage. 9107199Arms of Tanthius 9107200Thunder Hammer and Storm Shield 9107202In honor of the 3rd Company veteran’s ceaseless fight against the Chapter’s enemies, Sergeant Tanthius received this master-crafted thunder hammer and storm shield after the Tartarus Campaign. 9107203Pride of the First Company 9107204Thunder Hammer and Storm Shield 9107206This gilt set of wargear was to be a gift of honor from the Blood Ravens first company to Captain Davian Thule, a recognition of the critical import of holding the Aurelian recruiting worlds. Thought lost to Ork raiders, this hammer and shield will now forge a new legend in the crucible of battle. 9107207Doom of Traitors 9107208Thunder Hammer 9107210Battle brother Jacob paused long enough to gather what little remaining strength remained as his lifeblood spilled from a gaping wound. He stared the former Space Marine long fallen to Chaos in the eyes and spoke “I am the doom of all traitors, and I shall be your end,” as he shattered the Alpha Legion warrior’s upraised blade. 9107211Undeniable Hammer of Truth 9107212Thunder Hammer 9107214In battle against Eldar corsairs, Chaplain Georg and his retinue stormed the bridge of the heretic spacecraft chanting the Litanies of Truth. When his Crozius Arcanum was knocked from his grasp in the fighting against the ship’s commander, the company commander threw Georg the large hammer that was later consecrated as a holy relic. 9107225Commander, the North and East approaches they re both vulnerable. 9107226!9107226 9107227It is the only option the Commander has, Cyrus. 9107236Tied 9107241Master-Crafted Grenades 9107242Highly effective vs. infantry in cover or in buildings 9107243Less Effective vs. Vehicles 9107244Limited Use 9107245Anti-infantry grenades that excel at killing targets in cover or within structures. 9107246Master-Crafted Frag Grenade 9107247Throw anti-infantry explosive that deals good damage regardless of cover. 9107248Click and target location 9107249And look at Captain Thule a shadow of his former self who can barely stay conscious for a single battle. 9107250War is all we are. Killing is all we are good for. The rest is delusion. 9107251Wings of Holy Fire 9107254Jump Pack 9107255Grants the Assault Jump ability 9107258Reworked to fit the larger Space Marine frame, this pack retains the core engines of a Seraph-pattern jump pack. It came to the Blood Ravens during the Vespa campaign, a gift from Sister Superior Christine, Seraph of the Order of the Golden Light. 9107259Lance of Furious Dawn 9107261Missile Launcher 9107265%1BOSS% has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107266One of our %1RACE% enemies has escaped into the hinterland. %2HE_SHE_IT% may reemerge elsewhere, more dangerous than ever. 9107267Mission has expired. 9107268Target will reappear at greater difficulty. 9107269%1STRATAGEM% Lost 9107270%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. 9107271%1RACE% forces have destroyed our generators securing the %2STRATAGEM% at %3MAP% on %4PLANET%. This was our last on %4PLANET%. 9107272%1STRATAGEM% Secured 9107273You have secured the %1STRATAGEM% at %2MAP% on %3PLANET%. 9107274Sector Control Bonus 9107275You have secured all the %1STRATAGEM_PLURAL% in the sub-sector. 9107276All missions gain an additional day before they expire. 9107277You gain additional bonus experience at the end of every successful mission. 9107278It is easier to obtain multiple deployments. 9107279Imperial Shrines 9107280Communication Arrays 9107281Automated Foundries 9107282Shrines 9107283Arrays 9107284Foundries 9107285Shrine 9107286Array 9107287Foundry 9107288Goal Updated 9107289The %1GOAL% goal has updated. Click on its progress counter to see the revised briefing and objectives. 9107290The %1GOAL% goal has been added. Click on its progress counter to see the briefing and objectives. 9107291New Goal 9107292Target Weakened 9107293Accomplishing this goal will get you one step closer to uncovering a fatal weakness in the Hive Fleet. 9107294Accomplishing this goal will get you one step closer to obtaining the bio-toxin needed to poison the Hive Fleet. 9107295Accomplishing this goal will get you one step closer to securing Angel Forge, where your weapon against the Hive Fleet will be manufactured. 9107296Accomplishing this goal will help you keep the sub-sector safe and secure the future of the Blood Ravens. 9107297Accomplishing this goal will get you one step closer to final victory over the Hive Fleet. 9107298Telion s Chosen 9107299Grants the ability, with Weapon Utility Training upgrade on Cyrus 9107300Removes the ability, with Weapon Utility Training upgrade on Cyrus 9107301Sniper Rifle 9107304Adds 4 slot items 9107306Takes the first 4 slot items away 9107307A masterfully balanced weapon, this sniper rifle is purported to have been used by Torias Telion, the renowned Ultramarines Scout Sergeant, during the Second Tyrannic War. 9107308Each of this weapon s barrels is engraved with the same grim statement "Unto death and beyond it, I shall war in the Emperor’s name." 9107309Stop the Eldar attack on Angel Gate and the forge it protects. 9107310Stop the Eldar from destroying Angel Forge. Without it, the sector is lost. 9107311Angel Forge Is Saved 9107312Eldar Attack Halted 9107313A prized relic of the Blood Ravens 9th company, this missile launcher last saw service during a bold raid on Tau armored columns during the Kaurava Campaign. By the time the sun rose fully over the Clement Hills, thirty Tau skimmer-tanks and crisis suits were smoking ruins. 9107314Reliquary Saved 9107315Stop the Ork Lootas 9107316Warehouse Secured 9107317Protect the lost relics of the chapter. 9107318Stop the Orks from looting the warehhouse. 9107319"Mighty Emperor, grant the brother who wears this device your own mastery over the realm of space." -- prayer intoned over this teleportation pack upon its completion in 765.M41. 9107320Three Generators Active 9107321Reactivate 3 generators to enable Angel Gate to close. 9107322Dreadnought Armor 9107323Dreadnought Armor 9107324Dreadnought Armor 9107325Dreadnought Armor 9107326Dreadnought Armor 9107327Dreadnought Armor 9107328Dreadnought Armor 9107329Dreadnought Armor 9107330All Additional Generatoirs Reactivated 9107331Reactivate additional generators to bring further defensive systems online. 9107332It is written that this plasma pistol’s construction took an entire lifetime to complete for the team of Techpriests who hand-wrote the Cult Mechanicus’ prayers of cooling and reliability on the weapon. It has never misfired, and even though chapter records mention its creation in its earliest writings, some believe it is far older back to the days even before the Horus Heresy. 9107333There are chapters of the Space Marines that all but refuse to deploy via teleportation due to the inherent risk of traveling through the warp even for an instant. The Blood Ravens, however, make extensive use of this technology even so far as to develop personal devices for worthy battlefield commanders. 9107334Gatehouse Secure 9107335Secure the gatehouse in order to close Angel Gate. 9107336While it is not possible to take entire companies and redeploy them using teleportation, the advent of smaller man-portable systems gives the Blood Ravens the advantage of strategically moving small squads in combat to better take advantage of enemy movements. 9107337Guardsmen Rescued 9107338Rescue the Imperial Guardsman holding out against the Tyranids. They will assist you in closing Angel Gate. 9107339When this weapon was used in defense of Lorn V, the allied Imperial Guard General Sturnn dubbed it the “Unerring Thunderbolt” when a missile attack found the weak spot in a massive Daemonic Defiler’s armor and destroyed it before it could rampage through their lines. 9107340When pressing the activation rune of any teleportation device, a Space Marine must utter the Benediction of the Soul to guard against the possibility he may never return to this plane of existence. 9107341On the tomb world Septimus Moore, Techmarine Martellus tirelessly repaired damaged battle tanks engaging the risen Necron, using this teleportation device dozens of times to travel between active engagements. 9107342Though some Space Marines become accustomed to the inherent fear of transport through the Warp, all priests of the Machine God caution them to recall they are but one heartbeat away from being consumed by that hellish realm and that teleportation is indeed a miracle of the Omnissiah. 9107343He wants to fight at range. Rush him! 9107344%1NUM% %2RACE% wave arrives in %3TIME% 9107345Deploy to defend the generators around the %2STRATAGEM%. 9107346Wave %1NUM%/%2TOTAL% arrives in %3TIME% 9107347Next wave arrives in %1TIME% 9107348Set-up your defenses before the attack begins 9107349Defend the Generators (%1ALIVE%/%2TOTAL% remain) 9107350Gauntlet of the Templar 9107352Terminator Power Fist 9107353The Black Templars Space Marine’s legendary hatred of psykers at times extends to the Blood Ravens. Legend has it, this animosity came to a head in M36 when a Templar crusade engaged a strike cruiser of the 5th Company led by a Commander and Librarian. Some say this power fist was named specifically later to goad the Templars. 9107355The secretive Dark Angels found themselves in battle alongside the Blood Ravens while purging a planet of cultists in M39. Before they were cleansed, many yelled war cries to the foul traitor marine apparently guiding their efforts. The sons of Lion El’Johnson fell upon the main host with a rage and fury never witnessed before, assaulting the main camp alone and unsupported before leaving mysteriously after entering the leader’s bunker. 9107356During in the scouring of the Space Hulk Port Matthias, the terminators of the Blood Ravens 1st Company breached the hull near the power grid for the fell vessel while the 3rd Company under Gabriel Angelos stormed the main decks. Reports from the fighting repeatedly mention the sounds of the Assault Cannons reverberating through the halls like a righteous storm of the Emperor. 9107357Commander %1COMMANDERNAME% 9107358You are %1COMMANDERNAME%, a Space Marine recently promoted to the rank of Force Commander. 9107359You have been sent to Calderis to help Captain Davian Thule stave off a massive Ork invasion. Such is your reputation, the Chapter expects that you alone will be enough to tip the balance of the fight, and save Calderis. 9107360A man of few words, you are renowned for keeping calm in high-pressure situations, and finding a path to victory in the face of overwhelming odds. 9107361Proficiencies Hand-to-hand Combat, Leadership 9107362Ability To Victory! 9107363Sergeant Tarkus, Tactical Squad 9107364A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command, and expert tactician. 9107365Proficiencies Front-Line Combat, Tactics 9107366Ability Tactical Advance 9107367Sergeant Avitus, Devastator Squad 9107368Avitus specializes in heavy weapons, and can unleash massive volleys of gunfire in a short period of time. His Devastator Squad rarely leaves any survivors in its wake. 9107369Proficiencies Ranged Combat, Heavy Weapons 9107370Ability Focus Fire 9107371Sergeant Cyrus, Scout Squad 9107372A veteran Space Marine with a fearsome reputation, Cyrus has chosen to dedicate himself to training the initiates who serve as Blood Raven scouts, honing them into full-fledged Space Marines. 9107373Proficiencies Reconnaissance, Assassination 9107374Ability Infiltrate 9107375Sergeant Thaddeus, Assault Squad 9107376Recently promoted to Sergeant, Thaddeus has made a name for himself battling the feral Orks of Calderis and Typhon. Brash and idealistic, he leads his Assault Marines with undisguised enthusiasm. 9107377Proficiencies Hand-to-Hand Combat, Aerial Assault 9107378Ability Assault Jump 9107379The Ork Menace 9107380Savage and bloodthirsty, barbaric and brutal, Orks infest the galaxy from end to end. 9107381Green-skinned and ape-like, these aliens are brutal combatants and form into massive war bands which set to burning and pillaging everything in their path. 9107382Most dangerous is the Warboss, largest and most cunning of the Orks. These huge chieftains can inspire the fear and discipline necessary to trigger a massive Waaagh! -- an Ork uprising that can topple entire systems if not stamped out quickly. 9107383The Eldar 9107384One-time masters of the Galaxy, the Eldar are now few in number and slowly dying out. Those few, however, are among the most dangerous enemies of Man. 9107385Following specialized paths of rigorous training throughout their long lives, the surviving Eldar are masters of terrible psychic powers, deadly warrior skills, and incredibly sophisticated technology. 9107386Skilled in foretelling the future and manipulating lesser races, the Eldar would gladly sacrifice billions of humans to save a handful of their own. 9107387The Blood Ravens 9107388The Blood Ravens are a Chapter of Space Marines that are based in the Imperium’s eastern frontier. Like all Space Marines, the Blood Ravens are genetically-modified warriors with superhuman endurance, reflexes and mental capacity. Their power armor allows them to shrug off punishment that would destroy most tanks. 9107389The Blood Ravens are unique because they have lost all knowledge of their origins. Their records only date back to the great civil war that almost destroyed the Imperium millennia ago. They do not even recall their founder, and simply refer to him as “The Unknown Primarch.” 9107390Davian Thule, Blood Ravens Captain 9107391Commander of Space Marine operations in sub-sector Aurelia, Davian Thule is charged with protecting the Blood Ravens recruiting worlds of Calderis and Typhon. 9107392Thule is a highly respected Blood Ravens captain, and is renowned for being fiercely protective of those who serve under him. 9107393Proficiencies Heavy Weapons, Hand-to-Hand Combat, Leadership. 9107394The Tyranids 9107395From beyond the very edge of the galaxy come the Tyranid Hive Fleets tendril-like swarms bent on consuming all life. 9107396Guided by a terrible communal intelligence known as the Hive Mind, the Tyranids exist solely to strip the universe bare to feed their endless appetites. 9107397In a matter of weeks, Hive Fleets can strip whole systems of life. 9107398They are without number, without fear and without mercy. 9107399The Hive Fleets 9107400The three largest Tyranid Hive Fleets to invade the galaxy were dubbed Behemoth, Kraken and Leviathan. In each case, the fleet was only turned back at the cost of billions upon billions of lives. 9107401The Hive Fleet invading Sub-Sector Aurelia is likely a fragment of Leviathan. Indeed, even when a fleet is supposedly defeated, many of its tendrils continue on. If this tendril is not stopped, it will soon rival the original hive fleet in strength. 9107402Gabriel Angelos, Captain of the 3rd Company 9107403Gabriel Angelos is considered by many to be the finest of the living Blood Ravens and one of the greater heroes in the Chapter’s history. 9107404The Imperium of Man 9107405Spanning the entire galaxy, the Imperium is the largest and mightiest dominion to ever hold sway over the stars. It rules over trillions upon trillions of men and women, living across millions of worlds. 9107406But the Imperium’s golden age is long past. The Imperium is now fragmented by internal strife and instability, and it is sorely pressed by the countless aliens who assail it. 9107407The Emperor of Man 9107408Ten thousand years ago, when humankind was on the very brink of destroying itself during the Age of Strife, the Emperor revealed himself. He created the Space Marines from his own genetic material and led them on the Great Crusade to unify the worlds of Man. This crusade forged the mighty Imperium of Man. 9107409Most humans now worship the Emperor as a God. For the Space Marines, he is more akin to a living ideal -- a father to emulate and obey. 9107410Suspicions Continue to Grow 9107411During the Dark Crusade the Blood Ravens annihilated an entire regiment of the Imperial Guard for refusing to abandon their mission on Kronus, a world the Blood Ravens had unilaterally quarantined. 9107412The reasons for the quarantine were never fully explained, and some called the annihilation of the Imperial regiment outright treason. This, combined with the Blood Ravens’ mysterious past, has caused some elements of the Imperial government to view the Blood Ravens with suspicion. 9107413The Battle of Hadrian 9107414%1COMMANDER% earned his promotion to Force Commander by leading a squad deep behind enemy lines to destroy the massive artillery batteries that were stalling the campaign to retake planet Hadrian. 9107415Ability Battle Cry 9107416Tarkus Terminatus 9107417Tarkus earned Terminator Honors during the assault on the Necron Catacombs under Thur’Abis Plateau. Tarkus was among those selected to protect the detonator that brought the entire cavern down on top of the Necrons. 9107418Ability Taunt 9107419Cyrus of the Deathwatch 9107420Cyrus served in the Deathwatch for nearly two centuries. While his unorthodox tactics had been considered eccentric by his fellow Blood Ravens, they were fully embraced by his squad mates in the Deathwatch. 9107421Cyrus ended his tour of duty with the Deathwatch after the battle of Victoria Primus, and he was determined to bring all that he had learned back to the Blood Ravens. 9107422Ability High Powered Shot 9107423The Devastator of Victory Bay 9107424Avitus grew up in a small settlement on Typhon that was terrorized by a corrupt regiment of the Imperial Guard. The settlement was extorted to near starvation by unofficial taxes and penalties, and often served as a target of the Guardsmen’s wanton cruelty. 9107425Avitus has since seen Guardsmen as traitors and weaklings. 9107426Ability Sprint 9107427From the Gutters 9107428A native of Meridian, Thaddeus was an under-city gang leader when Davian Thule recruited him to become a Blood Raven. Although his days as a ganger are long gone, Thaddeus maintains the brazen attitude he learned in the under-city. 9107429Ability Merciless Strike 9107430Fall from Grace 9107431Davian Thule was once considered to be among the greatest of the Blood Ravens. His brilliant command of the Kronus campaign should have vaulted him even higher into the inner circle of Blood Raven leadership, but instead led to a falling out with the Blood Ravens Chapter Master. 9107432Many have speculated that Thule’s fall from grace was because of his unwillingness to vilify the Imperial Guardsmen slain on Kronus, a fact that was noted in the Imperial investigation on the matter. There are darker rumors, though, of secrets discovered on Kronus -- secrets that shook Thule’s faith in the Blood Ravens and caused him to withdraw from Chapter politics. 9107433Tartarus 9107434The Tartarus campaign is considered by many to be Gabriel Angelos s greatest triumph and a resounding victory for the Chapter. But the results of the campaign have been aggressively questioned by elements of the Inquisition. 9107435These doubters contend that the extent of Isador Akios’s treason is still not fully known, that his treason may have spread to other elements of the Chapter. They also question Gabriel’s decision to destroy the Maledictum and claim that he was a dupe either of the Eldar or of more sinister powers. 9107436The Peril of Youth 9107437%1COMMANDER% is the youngest Blood Raven ever to achieve the rank of Force Commander. Many in the Chapter are impressed by %1COMMANDER%’s prowess, but there are also those who feel the promotion was premature. 9107438Ability Rally! 9107439Terminatus-pattern B. The storm bolter is a mighty double-barreled bolter held in a single hand of a Terminator. It brings undaunted fury to the enemy and is highly effective against infantry targets. 9107440Weapon pairing used with Terminator armor in its assault configuration. Paired with a storm shield, the thunder hammer makes the Terminator a nearly unstoppable melee combatant. It does deprive the Terminator of any ranged weaponry, however. 9107441Terminatus-pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9107443Ragnar Blackmane of the Space Wolves is said to have laughed aloud when informed that Blood Ravens artificers had prepared a power axe in his honor, and that they intended to send it to Fenris as a gift. "Let them keep their trinkets," he said. 9107444Named for the legendary chaplain of the Blood Angels chapter, this armor channels the mighty warrior s fury. "Choose death, alien, lest you face Lemartes" is inscribed along the gorget. 9107445This fine relic was meant to go to Captain Indrick Boreale when he returned victorious from the Conquest of Kaurava. But Kaurava was not conquered at least not by the Blood Ravens and Boreale was lost to the chapter in that bloody conflict. 9107446The home planet of the Salamanders Chapter is a volcanic orb upon which geysers of magma reach into the sky. This plasma cannon was named in honor of that fiery place and the mighty chapter it spawned. 9107447"Stand firm like the mighty Primarchs, who lost upon savage worlds, stood above all men." Inscribed on the gorget of this power armor. 9107448"The Righteous and the True shall not fall so long as they keep the Emperor in their hearts." the benediction of Brother Jan, given just before his death in the Wowk Massacre. 9107449"Rejoice for I have decided to bless you with my fury." from the Sermon to the Xenos, transcribed on prayer strips attached to this weapon. 9107450Like an explosive hail storm, the rounds from this storm bolter reduce enemies to battered and bloody remains. 9107451The powers of the Warp occasionally manifest as great storms in space, rifts and rends in reality that can cut off whole worlds and drive men mad. This personal teleporter bears the motto "I fear not the storm. It shall fear me." 9107452Brother Martinus wore this armor during the defense of Irwan Pass, holding the gates of a Blood Ravens monastery outpost for seventy days and nights against a horde of Orks. When the battle was finally over, his boot prints were said to be edged several centimeters into the basalt foundations of the gateway. 9107453Any Space Marine is a terrible and awesome sight to behold in battle. But the venerated heroes who fight on from within Dreadnought walkers are unparalleled wonders of zeal and war. To see the mightiest of aliens crushed to a pulp in a Dreadnought s mighty fist is to know that Mankind shall never bow to the inhuman. 9107454"As Saint Celestine gifted us with the example of her apotheosis, let us gift the galaxy with the example of our enemy s immolation." benediction of St. Claire upon this weapon. 9107455High-yield, focused subatomic charge. This powerful anti-vehicle explosive is thrown like a grenade, but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. 9107456The head of this mighty thunder hammer is engraved with the Crux Terminatus, leaving its imprint in the shattered form of the Blood Ravens enemies. 9107457"Suffer Not the Unclean to Live" Inscribed along the grip of this mighty weapon. 9107458After the Blood Ravens pacification of Victory Bay, the Techpriests are said to have looked upon the wreckage of the vehicles used by the treasonous Imperial Guard and wept. This missile launcher was responsible for much of their sorrow. 9107459No Blood Raven has set foot on Terra or even gotten closer to it than Mars in the chapter s recorded history. Nevertheless, the cradle of humanity remains a powerful symbol to the chapter. 9107460"History is the product of scribes. Facts are the works of bureaucrats. But truth is the child of the warrior." attributed to Leman Russ (ruled apocrypha by the fourth Council of Serena, 541.M38) 9107461"Be like smoke stealing the enemy s sight and breath, but fading to nothingness when he strikes." -- from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107462"Inaccuracy is a sin you will always have more enemies to kill than rounds to kill them with." from the lessons of Sergeant Cyrus to the Scouts of the Blood Ravens chapter. 9107463"Knowledge is power; guard it well. Lay bare the secrets of others as you would draw a blade; hold your own tightly as you would a shield." from Azariah s Sermon on Truth. 9107464"As Terra is the center of the Imperium, and the Emperor is the center of Terra, let this weapon find the center of our enemies." 9107465The legendary Chaplain Elizur of the Blood Ravens stood out for his harsh and pitiless attitudes even among the grim preachers of the Emperor s Angels of Death. This armor still bears his grim motto "Pain is the deliverer of Zeal." 9107466"As Holy Terra is a beacon of hope for Humanity, so may this weapon bring hope to those facing the scourge of alien tyranny." From the activation rites of this flamer. 9107467Another item forged in honor of the Crimson Fists chapter, this power fist is said to grow deeper and deeper red in color as the centuries go on. Techpriests speak of a variance in the fist s power field poets of the soaked in blood of enemies. 9107468Like the thunder of a thousand Space Marines marching, the chatter of this weapon brings the flaming zeal of the chapter down upon the enemies of Man. 9107469Powerful close-combat claws, Dreadnought fists are also mounted with a heavy flamer, making the walker all the more deadly at close range. No infantry can long stand against the venerated heroes of the chapter. 9107470This golden halo is forged in honor of Captain Dante of the Blood Angels, a great hero of the Imperium. Those wearing it are said to share in Dante s might and fury. 9107471Forged by the artificers of Salamanders chapter, this deadly weapon passed to the Blood Ravens after Tarkus visited Vulkan as part of the penitence he performed before becoming a sergeant. Impressed by his warrior s faith and uncompromising dedication, the Salamanders prepared this for the time to come when he would be worthy to wield it. 9107472During the First Purification of Hab Spire Legis on Meridian, a young boy felled a large ganger with a simple laspistol just as the criminal was readying an ambush on a Blood Raven. Stray shots scarred the Space Marine s armor, which still bears those marks as a reminder of the simple child s courage. 9107473This weapon s name is deeply carved near its sight. The Space Marine who engraved the words is long dead, but all who wield it are reminded of the ancient saying as they train their sights on the enemies of Man “Ruthlessness is the mercy of the wise”. 9107474Recovered from the xenos filth during the current Aurelian Campaign, this battle banner is a symbol of pride and honor to those who continue to serve in its defense. In the ongoing and brutal campaign, it is a reminder that anything worth having is worth fighting for. 9107475Said to have once wielded by a member of legendary the Adeptes Custodes (the Emperor s personal guard), the purifying flames of this weapon burn with an added intensity. Having served so close to the Emperor, this flamer is truly blessed. 9107476“From Holy Terra herself to the furthest fringe worlds of this galaxy, in the face of the most unlikely of odds, and with your unerring strength, we carry the fight to our enemy To victory!” 9107480Battling the Orks on Piscina IV at Koth Ridge, Dark Angels Sgt. Naaman and his company of Scouts held the advance of the Greenskins in several key encounters. The Orks apparently refused to attack under cover of darkness, where they preferred to stay in the relative safety of their camps for fear of Sgt. Naaman and his hunting parties. 9107481First crafted on the Blood Angels home world of Baal, it is uncertain how this flamer came into the hands of the Blood Ravens artificers or why it was modified to mix toxic chemicals with promethium. 9107482Colonel Argo Calder reestablished the planet of Calderis after it had been lost to the Imperium. The colonel used this blessed power fist to battle the vicious indigenous creatures of the desert world and personally found its still-current capital settlement of Argus. 9107483A Blood Ravens Sergeant is said to have decapitated a charging Ork Nob with a single shot using only this unassuming bolt pistol. Whether this was an incredibly lucky shot on his part or an example of the power of even the smallest weapons is uncertain. 9107484A piece of Captain Trythos’ holy dreadnought was forged into this suit of Terminator armor. As a result, the captain’s undying fury manifests in the wearer, allowing them to sustain the most ferocious of attacks. 9107485This fine power armor is said to incorporate several modifications favored by Dark Angels Master Baradiel. How the Blood Ravens artificers would know of these techniques and preferences is unclear. 9107486Tarkus served with Davian Thule in the Kronus campaign, and quickly established himself as one of Thule’s most trusted advisors. Tarkus twice distinguished himself in the campaign, first against the Tau, and once more against the Necrons, and was awarded Terminator Honors for his valor. 9107487A veteran of countless bloody battles, Avitus wields his hatred for the enemy as his greatest weapon. Avitus’s seething rage is barely contained while off the battlefield, though, and his squad mates have been known to joke that while they do not fear the enemy, they most certainly fear Avitus. 9107488Sergeant Cyrus favors subtle and unconventional tactics which are not always popular with his fellow Space Marines. These same tactics, however, earned him the attention of the Deathwatch, an elite corps of alien-hunters serving the Imperial Inquisition. 9107489The Blood Ravens also have an unusual number of Psykers (psionically gifted individuals), causing some to accuse them of having the taint of mutation, and corrupted implants. 9107490Thule vaulted to prominence four centuries ago when he slew the Chaos Witch Morgana in the Black Fortress of Vespa. He further proved himself with his heroics in the Cadia campaign, and with his command of the Kronus campaign. 9107491Gabriel currently commands the Blood Ravens 3rd Company, and his most recent victory was a crushing defeat delivered to the Tau in the Targa system. 9107492A native of the recently destroyed world of Cyrene, he has led his company to glory time and time again, against the most impossible odds. 9107493The Great Crusade was eventually halted by treason from within in a great civil war known as the Horus Heresy. The usurpers were thwarted, but the Emperor was mortally wounded in the final battle by his traitorous son, Horus, and is now only kept alive by the technology of the Golden Throne. 9107494The commanding officer of the Kronus expedition was Davian Thule. 9107495The objective was inaccessible to both Thunderhawk and Drop Pod, and required weeks of careful movement through mountain passes and surgical ground strikes that did not alert the enemy to his position. 9107496The fact that %1COMMANDER% was able to destroy the artillery batteries and bring his entire squad back unscathed was considered nothing short of miraculous. 9107497The Hive Mind 9107498A Tyranid Hive Fleet is controlled by a terrible communal intelligence known as the Hive Mind. The largest of the hive ships serves as the repository of this mind, but it spreads to every Tyranid. 9107499Individuality does not exist among the Tyranids. All serve the hungers of the hive. 9107500Service Beyond Death 9107501The bio-toxin sample has stopped the poison that was killing Captain Thule and has allowed him to come back in the form of a Dreadnought. Dreadnought walkers are powerful vehicles that can keep mortally wounded Space Marines alive to continue their fight to save the Imperium. 9107502Dreadnought armor is largely impervious to small arms fire, but is an easier target for heavy weapons like missiles and beam weapons to hit. Dreadnoughts can also crush most objects in their path and can kill most infantry in a single hit. 9107503Ability Might of the Ancients 9107504Legendary Blood Ravens 9107505Chapter histories speak of the "Great Father" Azariah Vidya, first Blood Raven to combine the roles of Chapter Master and Chief Librarian. No official records exist of any leaders before him. 9107506Apocryphal stories recur, however, about four great Blood Ravens who led the Chapter at an even earlier date. One is Alexian, the mightiest warrior in the chapter’s history. 9107507Some say Alexian and Azariah are one and the same, and that their legends are simply mixed together by the millennia. 9107508The Penitent 9107509Tarkus was once convinced by an Eldar Ranger to lead his squad straight into an ambush. The Ranger had approached him under the guise of a truce and had proposed they temporarily work together against their common enemy, the Orks. 9107510Tarkus was the sole survivor of the ambush and has never forgiven himself for the deaths of his men. The fact that the deceitful Eldar Ranger escaped the fight also weighs upon him and kindles a deep hatred for the Eldar that has not lessened with time. 9107511Ability Grenadier 9107512The Lessons of Cyrus 9107513A scout, an assassin and a warrior, Cyrus is above all a teacher. He remains a scout sergeant in order to train the young initiates who are to become Blood Ravens. 9107514Cyrus is a demanding sergeant, but he is also patient and fair-minded, and these traits inspire fanatical devotion from his initiates. Among Blood Raven scouts, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Chapter. 9107515Ability Immolate 9107516The Burning Abbey 9107517Avitus was among the first Blood Ravens to arrive to support Davian Thule in his assault on the Black Abbey of Vespa. He was also one of the last to leave the abbey, having made sure the foul place burned entirely to the ground. 9107518Ability Clear Out 9107519Champion of Legis 9107520During the Legis Uprising, Meridian s largest spire-city was thrown into anarchy, and adepts of various strata each declared themselves the preeminent authority and went to war. 9107521A Blood Raven squad deployed into the worst of the chaos to secure Chapter gene-records put at risk. During this deployment, Captain Thule spotted a young Thaddeus holding off maddened rioters. 9107522Davian Thule and Kasr Sonnen 9107523Just prior to the Kronus Campaign, Davian Thule led the Blood Ravens 4th company to the fortress world of Cadia to fight off a large incursion by the traitor legions. 9107524Thule’s arrival was spectacularly timed, and his troops dropped right into the midst a massive column of Iron Warriors bound for the city of Kasr Sonnen. Heavy losses were inflicted on the Iron Warriors, and they were thrown into disarray. 9107525Cyrene 9107526The garden world of Cyrene was once the pride of Sub-Sector Aurelia and the Blood Ravens most important recruiting world. Gabriel Angelos was born and raised on Cyrene and was recruited to the Blood Ravens when he triumphed in the Blood Trials. 9107527A few centuries ago, there were rumors that the nobles of Cyrene were plotting treason against the Emperor himself. The Inquisition caught wind of these rumors and eventually exterminated the entire planet as an example to neighboring sectors. 9107528Gabriel is now among the last few survivors of Cyrene. 9107529The Primarchs 9107530The Primarchs were warriors created directly from the genetic template of the Emperor himself. Standing nearly ten feet in height, with superhuman strength, speed and mental capacity, the Primarchs were second only to their father in glory and might. 9107531The Golden Throne 9107532The Emperor has sat immobile on his Golden Throne for ten thousand years. Imperial authorities, however, insist that his spirit remains potent and reaches out across the Galaxy to guide his followers. 9107533Computer has taken over for player %1NAME% 9107534No Winner 9107535Water Pump 9107537Civilian Structure 9107538Civilian Structure 9107539Civilian Structure 9107540Civilian Structure 9107541Civilian Structure 9107549Guard Tower 9107550Guard Tower 9107551Civilian Structure 9107552Civilian Structure 9107553Right-click to have infantry enter this structure. 9107554Lictor s location 9107555Right-click to have infantry enter this structure. 9107556Right-click to have infantry enter this structure. 9107557Right-click to have infantry enter this structure. 9107558Right-click to have infantry enter this structure. 9107559Right-click to have infantry enter this structure. 9107560Right-click to have infantry enter this structure. 9107561Right-click to have infantry enter this structure. 9107562Right-click to have infantry enter this structure. 9107563Power Generator 9107564Power Generator 9107565Right-click to activate. 9107566Right-click to activate. 9107567Keep playing (%1TIMELEFT%) 9107568Dispute 9107569Capture, Capture, Capture 9107570Your units should never be idle; if they aren t fighting they should be capturing a point. 9107571Sergeants 9107572A lot of squads can add sergeant troops for additional buffs and abilities. 9107573Capturing enemy listening posts 9107574Destroying enemy Listening Posts and then capturing the point will also capture any Energy Generators built on that point. 9107575Get wargear 9107576Choose wargear items that compliment one another. 9107577Go over them! 9107578Units that can jump or teleport are great counters to entrenched suppression weapons. 9107579Hold your ground! 9107580Heavy bolter devastator squads deal more damage the closer a unit gets to it. 9107581Let your base give a helping hand 9107582In multiplayer, the headquarters projects an aura that quickly heals your units. Lure your enemies there to gain the advantage if it seems like an equal fight. 9107583Heavy cover vs. Buildings 9107584Infantry in buildings are vulnerable to flamers, snipers and grenades. Additionally, infantry in heavy cover get a better cover bonus than those inside a building, so you can overwhelm garrisoned troops by making use of heavy cover. 9107585Detector units 9107586Infiltrated units are only partially revealed when they attack and still have defensive bonuses. Detector units fully reveal enemy infiltrated units and can spot them from farther away. 9107587Leaders and upgrades 9107588Purchase leaders and upgrades for your squads. 9107589Orks like fightin ! 9107590Even Ork Shootas will engage you in melee combat if you get too close 9107591Live to fight another day 9107592Having a squad Fall Back is always preferable to losing it. Units can be reinforced for cheaper cost and shorter times than it would take to buy a new squad. 9107593Reviving an allied commander 9107594Reviving an allied commander gives your hero experience and saves your teammate from having to spend resources to revive his commander. 9107595Resource your way to victory 9107596Securing resource points first will give the player military strength advantage to take Victory Points at will. 9107597Moving units quickly around the map 9107598Set your Rally Point to Webway Gates and Ravener tunnels to send newly built units through them. 9107599Heavy but slow 9107600Set-up weapons like Heavy Bolters and Shuriken Cannon Platforms have a limited firing arc and are vulnerable to flanking attacks. 9107601Enjoy the view 9107602Units take less damage and can not die during sync kills. 9107603Use Fall Back 9107604Fall Back when you think you are outnumbered, don t fight. By saving your troops you will be able to field a larger army later in the game. 9107605Remote detonators 9107606Use Scout Sergeants to set Remote Detonaters next to empty buildings, and leave a surprise for the enemy the next time they try to use one! 9107607Use the minimap 9107608You can issue move and attack move orders on the minimap, just as you would in the main view. 9107609Ravener rampage 9107610When playing as the Ravener Alpha, equip the Acid Splatter and Toxic Miasma wargear upgrades to turn your Commander into a devastating AoE melee attacker. 9107611Ravener durability 9107612Equip the Reflective Carapace wargear to reduce damage taken as you exact a heavy toll upon your enemies! 9107613Defend your generators 9107614If an enemy captures a strategic point controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9107615Keep your hero alive and fighting 9107616Every kill grants experience and helps your hero level up. A high-level hero with the right wargear can face an entire army without fear. 9107617Who says Marines don t look good in pink? 9107618Use the Army Painter to customize your armies with unique color schemes. 9107619Fight another day 9107620Avoid fighting a losing battle use the Fall Back button to retreat your troops. 9107621Mix up your team 9107622In team games, surprise your opponents with unique strategies using combinations of different hero types. 9107623Keep your eye on the prize 9107624Tanks are vulnerable from the side and from behind. Remember to keep your vehicle s front armor pointed towards your enemy. 9107625Reinforcing your squad 9107626It is cheaper to reinforce your squad than build a new one. Retreat your units to your headquarters to avoid taking unnecessary losses. 9107629Unit Accuracy 9107630Units that are moving are less accurate when firing than when stationary. 9107631Don t fire and forget 9107632Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9107633Hive Mind and Tyranid Units 9107634Certain Tyranid units, like Warriors and Zoanthropes have a stronger connection to the hive mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9107635Death from above 9107636Drop pods make excellent weapons as well as provide reinforcements 9107637Damaging vehicles the good, old-fashioned way 9107638Enemy tank ruining your day? Left your Melta Bombs at home? Many melee weapons, such as Power Weapons, are effective at damaging vehicles. 9107639Flash Grenades + Demolition Charges 9107640Demolition charges have a long detonation timer and may not be very effective versus moving targets, but when combined with a flash grenade or other weapon that causes stun, they can be devastating 9107641Keep em distracted 9107642Use your melee units to keep powerful ranged weapons from firing on you. 9107643Medkits 9107644Keep one squad equipped with medkits a little back from the fight in case your forward units fall in battle. 9107645Weapon secondary effects 9107646Note the various benefits on wargear; some weapons may deal less damage per second, but offer other secondary effects when attacking. 9107647Using turrets effectively 9107648Turrets are best used to protect important resources or control key chokepoints on the map 9107649Right weapon for the right job 9107650Grenades are best for anti-infantry. Demolition charges have longer fuses, higher damage and are best for structures. 9107651Shotguns 9107652The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9107653Upgrading multiple squads 9107654Some abilities can be upgraded to affect multiple squads; look for ways to maximize your fighting force s efficiency. 9107655Measure twice, cut once 9107656Some abilities may appear to overlap each other. Be sure to plan ahead and see what squads you prefer to use in different situations. 9107657Cover comes in all shapes and sizes 9107658Tall walls and vegetation can completely block the line of sight from enemies to your units. Use this to ambush them, or throw grenades over the wall with impunity. 9107659The enemy has grenades too! 9107660Move away from explosives thrown at your squads before the timer above them counts down to zero. 9107661Jump abililty 9107662Use the Jump ability to knock down enemy infantry and buy time for your other squads to get into position. If your Assault squad is taking damage, jump away! 9107663Use cover when possible 9107664Units in cover take less damage, less suppression, and recover from suppression faster than units in the open. 9107665Using buildings as cover 9107666Buildings offer great protection for your troops. Some armies can occupy these buildings to deploy more units. 9107667Divide and conquer 9107668Flanking enemy squads is an effective tactic; you can negate cover by firing from the side. 9107669Suppressing units 9107670Attacking with a longer range unit, or using suppression, for instance, and then closing with a short range unit is a good tactic. 9107671Queue your commands 9107672Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9107673Units in cover 9107674When units are in heavy cover, direct assaults are not advised. However, you can use grenades and flamers to counter the benefits of cover. 9107675Lay down some suppression fire 9107676Suppression fire can slow units down, forcing them to remain in your area of fire for longer. 9107677Is that the sound of death I hear? 9107678You can hear enemy vehicles and infantry approach even through the Fog of War. 9107679Unit suppression 9107680Units garrisoned in buildings and vehicles cannot be suppressed. 9107681Unit Facing 9107682Some units need to be set up to face the right direction, such as heavy bolter and anti-vehicle crews. Hold the right mouse button down and drag in the direction you want them to face. 9107683Assign Control Groups to Manage Your Forces 9107684Press Control + [a number] to assign a group, then press the number to reselect it later. 9107685Environmental cover 9107686Be mindful when destroying cover. Even though you ve denied it to your enemy, you may find yourself without any for yourself if you have to fall back to that location. 9107687Burn them alive 9107688Flamers deal extra damage to units in buildings and cover. 9107689Jump packs are your friend 9107690Clear impassable chasms and walls with the Jump ability. 9107691Flanking cover 9107692Cover is directional. Flanking enemy positions will neutralize their cover bonuses. 9107693Eldar like runnin 9107694Ranged Eldar Squads will do their best to keep you at range while fighting 9107695Is it getting warmer in here? 9107696Flamers are great for dealing with enemies in cover. 9107697Grenade tactics 9107698Grenades are an effective way to manage an overwhelming situation. 9107699Breaking defensive formations 9107700Is your enemy too dug in to approach? Jump units such as Assault Marines are perfect for getting in close and breaking defensive formations. 9107701Power fists vs. Chainswords 9107702Power fists may be great versus vehicles, but they attack slower than chainswords. 9107703Defeating units in cover 9107704Squads in cover will take more damage from flames. 9107705Hotkeys 9107706Taking the time to learn hotkeys will streamline your gameplay and make for more efficient micro-management. 9107707Cover bonus 9107708The flashing object next to a right-click move order means that object will provide cover to that squad. 9107709Terminator Armor 9107710Units in Terminator Armor cannot be suppressed by enemy fire. 9107711Vehicle units are resistant to small arms fire 9107712Bolter rounds won t harm vehicles. Use anti-vehicle weapons such as melta bombs and missile launchers to damage them. 9107713Oops, sorry. 9107714Watch where you throw grenades. Allies are affected by the blast. 9107715Warboss 9107716You ve selected the Warboss. The largest and most powerful Ork, he excels at melee combat. 9107717Kommando 9107718You ve selected the Kommando. The Kommando is a stealth expert who ambushes his prey. 9107719Techmarine 9107720You ve selected the Techmarine. The Techmarine is a defensive specialist who constructs turrets to defend territory and a teleporter relay to reinforce allies. 9107721Apothecary 9107722You ve selected the Apothecary. The Apothecary specializes in healing and excels at supporting from just behind the front line with his abilities. 9107724Right-click to occupy. 9107725Civilian Structure 9107726Right-click to occupy. 9107727Right-click to occupy. 9107728Right-click to occupy. 9107729Right-click to occupy. 9107730Right-click to occupy. 9107731Right-click to occupy. 9107732Capture 9107733Right-click to occupy. 9107734Bunker 9107735Bunker 9107736Angel Gate Control Tower 9107737Guard Tower 9107738Military Structure 9107739Military Structure 9107740Military Structure 9107741Military Structure 9107742Capillary Vein 9107743Right-click to administer poison 9107745Right-click to occupy 9107746Right-click to occupy 9107747Right-click to occupy 9107748Right-click to occupy 9107749Right-click to occupy 9107750Right-click to occupy 9107751Right-click to occupy 9107752Right-click to occupy 9107753Right-click to occupy 9107755Right-click to occupy 9107756Right-click to occupy 9107757Right-click to occupy 9107758Right-click to occupy 9107759Right-click to occupy 9107760Civilian Structure 9107761Civilian Structure 9107762Guard Tower 9107763Civilian Structure 9107764Civilian Structure 9107765Civilian Structure 9107766Guard Tower 9107767Guard Tower 9107768Civilian Structure 9107770Civilian Structure 9107771Civilian Structure 9107772Civilian Structure 9107773Civilian Structure 9107774Bunker 9107775Angel Gate 9107813Used by Davian Thule during the assault on the catacombs of Kronus, this master-crafted plasma pistol is said to have blazed with unprecedented power as Captain Thule fired it at the unholy essence of the Nightbringer. 9107820Once in the chapter’s past, the Blood Ravens were thought to be descended from the Blood Angels after reports reached the Administratum that some of their number were exhibiting symptoms of the ‘Black Rage.’ Although these reports were later found to be mistaken, the affair led chapter artificers to name this chainsword after those very visions of death and destruction. 9107821Hawk Turquoise 9107822Blood Red 9107823Blazing Orange 9107824Midnight Blue 9107825Shining Gold 9107826Boltgun Metal 9107827Chainmail 9107828Bleached Bone 9107829Skull White 9107830Dwarf Bronze 9107831Bad Moon Yellow 9107832Bestial Brown 9107833Blue Ink 9107834Brazen Brass 9107835Bronzed Flesh 9107836Brown Ink 9107837Bubonic Brown 9107838Burnished Gold 9107839Camo Green 9107840Catachan Green 9107841Chestnut Ink 9107842Codex Grey 9107843Dark Angels Green 9107844Dark Flesh 9107845Dark Green Ink 9107846Desert Yellow 9107847Dwarf Flesh 9107848Elf Flesh 9107849Enchanted Blue 9107850Fiery Orange 9107851Flesh Wash 9107852Fortress Grey 9107853Goblin Green 9107854Golden Yellow 9107855Graveyard Earth 9107856Ice Blue 9107857Kommando Khaki 9107858Liche Purple 9107859Magenta Ink 9107860Mithril Silver 9107861Purple Ink 9107862Red Gore 9107863Red Ink 9107864Regal Blue 9107865Ultramarines Blue 9107866Rotting Flesh 9107867Scab Red 9107868Scaly Green 9107869Scorched Brown 9107870Scorpion Green 9107871Shadow Grey 9107872Snakebite Leather 9107873Snot Green 9107874Space Wolves Grey 9107875Sunburst Yellow 9107876Tanned Flesh 9107877Tentacle Pink 9107878Terracotta 9107879Tin Bitz 9107880Vermin Brown 9107881Vomit Brown 9107882Warlock Purple 9107883Chaos Black 9107884Loading… 9107885The Wailing Doom 9107886The Wailing Doom is a weapon of immense power. It can be used to project a line of burning psychic energy damaging all in its path. 9107895Tarkus (with Trait) 9107902Collect the biosample with your Force Commander from this reclamation pool 9107903Bolter 9107904Bolter 9107905Bolter 9107978Merciless Strike 9107979Lash out at a specified target with an explosive short-ranged melee attack. 9107980Twin-Linked Big Shoota 9107981Twin-Linked Burna 9107985Tarkus managed to neutralize a Tomb Spyder in the critical moments while the detonator was being armed. With no weapon that could damage the Necron horror, Tarkus rushed into the face of the Tomb Spyder and held a frag grenade in a joint near the head. 9107986The explosion crippled the Tomb Spyder, but resulted in the loss of Tarkus left hand and forearm (since replaced by cybernetics) and the heavy scarring on the left side of his face. 9107987This was a turning point in the battle and gave the detonator time to go into failsafe mode. 9107988After decades of resistance from Captain Indrick Boreale, Cyrus finally requested to serve under Captain Davian Thule. Thule was quickly convinced and soon began to implement many of Cyrus s tactics as a matter of course. 9107989"Cyrus is no fool," Thule would often remark. "There is a reason he chooses to remain a Scout Sergeant. In a few centuries there will not be a Blood Raven left who hasn t been molded by this thinking." 9107990Avitus s hatred spiked to new heights during the battle of Victory Bay on Kronus. Cracking the Guardsmen s defenses was a savage and bloody affair, which cost the lives of two of Avitus s squad mates. 9107991Thaddeus is the first Blood Raven to be recruited from Meridian in nearly 700 years. The Blood Ravens had stopped gathering recruits from Meridian in recent centuries because all prospects from the planet had perpetually failed to place in the blood trials. 9107992All of this changed when Davian Thule put Thaddeus forward as a candidate 80 years ago. Some have expressed doubt that a native of Meridian has the mental toughness to be a Blood Raven, but Thaddeus has continued to prove himself on the battlefield time and time again. 9107993The promotion was mandated by the Chapter Master himself and was sustained in the face of considerable resistance, in spite of the fact that the Chapter Master had never met %1COMMANDER% in person. 9107994Records later revealed that the promotion was first decreed a full year before the Hadrian campaign began and simply did not go into effect until after the Hadrian campaign had concluded. 9107995Powering a Dreadnought armature is hard on a mind, especially in a body that is mortally wounded. For this reason, Dreadnoughts spend much of their time in an inert resting state between missions. 9107996Avitus and Davian Thule have served together since the two of them were Scout Marines centuries ago. Even when they were initiates, Thule was one of the few Marines exempt from Avitus s disdain, and that actually managed to earn his grudging respect. 9107997Thule often remarked that he would have been no match for Morgana without Avitus s suppressive fire. 9107998Seeing one man standing against hundreds inspired Thule. He recruited the courageous youth to be a Blood Raven. 9107999When word was received that the Black Legion was en route to support the Iron Warriors, Thule was ordered to immediately withdraw by the Blood Ravens Chapter Master. Thule initially ignored the order and continued to press his advantage, but finally relented when the Chapter Master threatened to relieve him of his command. The Cadian Regiments withstood the second assault alone, but losses were heavy. 9108000Imperial records indicate that the Blood Ravens have never faced the Black Legion in combat and that this was not the first time they have actively avoided an engagement with them. 9108001The original Space Marine legions were created from the genetic templates of the individual Primarchs, and all Space Marine Chapters can trace their lineage to one or more of the Primarchs. 9108002The Blood Ravens are an exception to this rule. They have no knowledge of their Primarch, and their records only date back to the 36th millennium. 9108003Enemies of the Imperium insist that the Emperor is actually dead and contemptuously refer to him as the "Carrion Lord" and the "Corpse God." 9108004It is said that a thousand psykers are sacrificed daily to keep the Emperor s mind and body alive. 9108005Twin-Linked Big Shoota 9108006Twin-Linked Burna 9108008Buzzsaw Powerklaw 9108009Buzzsaw Powerklaw 9108010Teleporter Relay 9108011Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108012Teleporter Relay Beacon 9108013Building 9108014Click and target area 9108015New Mission on %1MAP% 9108019To Victory! 9108020Charge to a specifed location with the Chapter s vigor, smashing through objects and knocking enemies back. 9108021Click and target area 9108027Host Disconnected 9108028The host has disconnected. You will now be returned to the Main Menu. 9108037Prime Gene Sample 9108038Victory will reduce planetary infestation (%1NUM%) 9108039vICTORY WILL 9108044Prime Gene Sample - Victory reduces planetary infestation (%1NUM%) 9108045Collect Prime Gene Samples (%1SOFAR%/%2TOTAL%) 9108046Collect 5 Prime Tyranid Gene Samples 9108047Click to deploy 9108048Click to deploy 9108049Click to deploy 9108050Click to deploy 9108051Name your army! 9108052Prime Gene Sample - Victory reduces planetary infestation (-1) 9108053Prime Gene Sample - Victory reduces planetary infestation (-2) 9108054Race 9108055Break suppression and heal nearby allies. 9108056Rank Symbol 9108057Signifying the rank of Force Commander, the Laurels of Command allow him to equip special wargear that grants additional bonuses and abilities. 9108059Go to Hand-to-Hand! 9108060Client Disconnected 9108061The client has disconnected. 9108062COMPLETE 9108063Rendezvous with Tarkus 9108064Meet with Tarkus 9108065This ancient and massive Manufactorium complex is the industrial heart of Planet Meridian and Sub-Sector Aurelia. 9108066The Secrets of Angel Forge 9108067Tyranid Lictor 9108068Teleporter Relay 9108069Allied units can heal and reinforce near this structure. Your units can fall back to this structure. 9108070Teleporter Relay Beacon 9108071Building 9108072Click and target area 9108073Smash! Maim! Destroy! 9108074Tyranid Lictor Boss 9108075Lictor 9108076Tyranicus Chameleo 9108077Mouse Acceleration 9108078Camera Panning 9108079Default Team Colors 9108082Quicktip Hints 9108083Level 2 Stronghold 9108084Level 2 Stronghold 9108085Level 2 Stronghold 9108086Tyranid Lictor 9108087Smash! Maim! Destroy! 9108088Tyranid Lictor Boss 9108089Lictor 9108090Tyranicus Chameleo 9108091Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108092Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108093Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9108094Throw anti-infantry explosive that deals good damage regardless of cover. 9108095Throw anti-infantry explosive that deals good damage regardless of cover. 9108096Fire an explosive shotgun shell that deals devastating damage, even to armored targets and vehicles. 9108097Click and select a target 9108098Fire a high-powered anti-infantry round with very long range. 9108099Click and select a target 9108100Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9108101Soar over the battlefield, landing with a powerful impact that disrupts and damages enemy units. 9108102Call in a massive orbital strike capable of destroying even the heaviest units. 9108103Call in a massive orbital strike capable of destroying even the heaviest units. 9108104Call in a massive orbital strike capable of destroying even the heaviest units. 9108105Ignite the ground with promethium dealing damage over time. 9108106Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9108107Break suppression and heal nearby allies. 9108108Temporarily become immune to knockback and perform Special Attacks with every melee strike. Nearby allies temporarily do increased damage. 9108109Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9108110Teleport to the designated location. 9108111Break suppression and reduce incoming ranged damage at the cost of movement speed. 9108112Maintain sustained bolter fire, suppressing enemy troops. 9108113Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9108114Throw a demolition charge which deals heavy damage to buildings and units in an area. 9108116Repair damage done to an allied vehicle, walker, generator or turret. 9108117Shut down non-essential systems to repair Dreadnought. While in this state, the Dreadnought grants a cover bonus to all nearby squads. 9108118Revive nearby incapacitated squad leaders and heal nearby squads. 9108119Throw anti-vehicle explosive. 9108120Lash out at a specified target with an explosive short-ranged melee attack. 9108125Click and target location 9108128Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9108129Swing Avitus s weapon, knocking away nearby enemies. 9108132Not Used 9108135Complete %1MISSION% 9108136Drag the squads from the left pane to the right pane to deploy them in the next mission. 9108141!9108141 9108142!9108142 9108143!9108143 9108144!9108144 9108145!9108145 9108146Orbital Bombardment 9108147Call in a massive orbital strike capable of destroying even the heaviest units. 9108148Click and target area 9108150Creates a large psychic storm, disrupting and damaging enemies in a large radius 9108152 9108153Defeat Eldar on Meridian (%1SOFAR%/%2TOTAL%) 9108154Defeat the Eldar raiding Meridian 9108158Banshee Exarch Armor - Common 9108159Defend the Imperial Shrine on Capital Spire 9108169Venom Cannon 9108170Astartes MK Vb 9108171340 Damage 9108174Victory reduces infestation (-1) 9108179Monster of Meridian 9108180Victory reduces infestation (-2) 9108199Tarkus (with Trait) 9108201Devil in the Spires 9108219Do not show hero selection when entering a multiplayer game. 9108220Do not show hero selection when entering a multiplayer game. 9108222Return to Angel Forge 9108225Not Used 9108228Not Used 9108231Not Used 9108232Incendiary Strike 9108233Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9108234Click and target area 9108235Melee Upgrade 9108236Mk VII Commander Issue Power Supply 9108237Can Only be Replaced, Not Removed 9108238The Commander s Power Supply is fitted with the latest drivers and able to receive special items that grant additional abilities. 9108239Blessing 9108240A channeled beam that heals the target of its wounds. Drains energy while casting. 9108241A channeled beam that heals the target of its wounds. Drains energy while casting. 9108242Click and target allied vehicle 9108258Infiltrate Cyrus 9108259Click and target area 9108260Battle Equipment 9108268Level 3 Webway Assembly 9108269Space Marine Proximity Mine 9108270Mines detonate when enemies come within proximity. 9108271Proximity Mine 9108289Choppa 9108297Frag Grenade 9108298Throw anti-infantry explosive that deals good damage regardless of cover. 9108299Throw anti-infantry explosive that deals good damage regardless of cover. 9108300Click and target location 9108305DEFAULT Suppression Weapon 9108306Level 2 Hive 9108307Burnaz n Bitz 9108308Equips Deff Dread with Burnas and Extra Armor. 9108309Equip flamethrower 9108315Big Shoota Boy 9108316Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108317Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108318Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108319Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108320Astartes MK IVc type Heavy Bolter. Massive weapons with a staggering rate of fire, heavy bolters suppress enemy infantry and cut them down without prejudice. Effective against most targets and light armor. 9108321Cunning boy who can build structures and manipulate orky tech. Allows ork vehicles to be given red paint so they go fastah 9108322Ork Mek 9108323Mek 9108324Commander 9108325Can Only be Replaced, Not Removed 9108326Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108327Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108328Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108329Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108330Mk VII Aquila type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9108333Assault Cannon 9108334Assault Cannon 9108335Assault Cannon 9108336Assault Cannon 9108337Assault Cannon 9108338Assault Cannon 9108339Anti-Vehicle Weapon 9108340Missile Launcher 9108341Missile Launcher 9108342Missile Launcher 9108343Artificer Jordanos masterwork, this rifle is the most prized item in the armory of the Blood Ravens 10th company. It is traditionally reserved for use by the company s most veteran Scout sergeants during assassination missions handed down from the Chapter Master himself. 9108344How to use Battle Cry 9108345Unit Information Panel 9108346Using Attack-Move Commands 9108347Ork Assault Broken 9108348Using Heavy Weapons 9108349Attacking With Heavy Weapons 9108350Using High Powered Shot 9108357Click to reinforce 9108362Flesh Hooks 9108363Fire terrible hooks to damage enemy infantry and pull the target towards you. 9108364Click and target enemy unit 9108366Reinforce Lootas 9108367Call down a barrage from allied Imperial Guard artillery positions. 9108368Activated Power Nodes allow you to build power generators. 9108369Bonus Intelligence 9108370Elite 9108371Opponent uses superior troops. 9108372Bio-Feedback 9108373Render all squads temporarily invulnerable. 9108376Not Used 9108377Complete "Greenskin Armor" 9108378Deactivate Ancient Defender ability 9108379Deactivate Ancient Defender ability 9108380Deactivate Ancient Defender ability 9108381Deactivate Ancient Defender ability 9108382Deactivate Ancient Defender ability 9108384Ork War Trukk 9108385Ork War Trukk 9108386Wartrukk 9108387Ork Light Armor 9108388Ork Wartrukk 9108389Melee Resistance Aura 9108390Take half melee damage. 9108391Activate aura 9108392Bolter 9108393DEFAULT Weapon 9108394Can Only be Replaced, Not Removed 9108396Standard Issue .998 Godwyn pattern Bolter. Firing self propelled explosive tipped rounds, each bolter is hand crafted and blessed by the Techpriests of Mars, the signature weapon of the Emperor’s Space Marines. 9108402All Bolters grant Cyrus the "Suppressive Fire" ability, allowing him to pin down a targeted enemy force for a short time. 9108403Defend 9108404Special Assignment 9108405Priority Target 9108413Remote Detonation Device 9108414Remote Detonation Device 9108421Remote Detonation Device 9108422Remote Detonation Device 9108423Large blast radius when destroyed 9108424Large blast radius when destroyed 9108425Select the squad who placed the device to detonate the device 9108426Select the squad who placed the device to detonate the device 9108427Avatar 9108428Orks and Eldar Defeated 9108429Limited Deployment 9108430NOT USED 9108431Tyranid Hormagaunt 9108432Tips 9108433All 9108434Termagant 9108435Consume mass quantities! 9108436Tyranid Hormagaunt 9108437Hormagaunt 9108438Gauntii Gladius